Post by Flynn_Arrowstarr on Nov 12, 2017 20:17:13 GMT -5
Running into a problem running Sims 4 Studio (Wishes). Program crashes to desktop with no visible error message. However, looking in the Windows Event Viewer, I see two errors and an information notice. These are listed below:
System runs Windows 10 Pro 64-bit, fully updated, 16 GB, GTX 960m, Core i7 5700hq. Blender 2.76 installed and with a clean Sims 4 folder. Error seems to be an overload in one of the text handlers? Been a while since I last tried to interpret a .NET error stack...
Let me know if you need anything else. Thanks.
Flynn
2204335128202014758
5
CLR20r3
Not available
0
S4Studio.exe
3.1.0.4
5a077725
PresentationCore
4.7.2556.0
59b84250
4073
78
System.ArgumentOutOfRange
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERBA92.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERBCD6.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERBCD2.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERBCF2.tmp.txt
C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_S4Studio.exe_6063e628611f205969f72f18131ad4422b829c5_de4c2c2b_71bfc260
0
13610e98-96fd-4036-ac0c-2b56543fc5c7
268435456
a7c647ca8e6ab5842e975f1eba657026
S4Studio.exe
3.1.0.4
5a077725
KERNELBASE.dll
10.0.16299.15
2cd1ce3d
e0434352
001008b2
1f00
01d35c14e7e00567
D:\Utilities\Sims 4 Studio\S4Studio.exe
C:\WINDOWS\System32\KERNELBASE.dll
13610e98-96fd-4036-ac0c-2b56543fc5c7
Application: S4Studio.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ArgumentOutOfRangeException
at System.Windows.Media.TextFormatting.TextCharacters..ctor(System.Windows.Media.TextFormatting.CharacterBufferReference, Int32, System.Windows.Media.TextFormatting.TextRunProperties)
at MS.Internal.Text.SimpleLine.GetTextRun(Int32)
at MS.Internal.TextFormatting.TextRunCacheImp.FetchTextRun(MS.Internal.TextFormatting.FormatSettings, Int32, Int32, Int32 ByRef, Int32 ByRef)
at MS.Internal.TextFormatting.FormatSettings.FetchTextRun(Int32, Int32, System.Windows.Media.TextFormatting.TextRun ByRef, Int32 ByRef)
at MS.Internal.TextFormatting.SimpleTextLine.Create(MS.Internal.TextFormatting.FormatSettings, Int32, Int32, Double)
at MS.Internal.TextFormatting.TextFormatterImp.FormatLineInternal(System.Windows.Media.TextFormatting.TextSource, Int32, Int32, Double, System.Windows.Media.TextFormatting.TextParagraphProperties, System.Windows.Media.TextFormatting.TextLineBreak, System.Windows.Media.TextFormatting.TextRunCache)
at MS.Internal.TextFormatting.TextFormatterImp.FormatLine(System.Windows.Media.TextFormatting.TextSource, Int32, Double, System.Windows.Media.TextFormatting.TextParagraphProperties, System.Windows.Media.TextFormatting.TextLineBreak, System.Windows.Media.TextFormatting.TextRunCache)
at MS.Internal.Text.Line.Format(Int32, Double, System.Windows.Media.TextFormatting.TextParagraphProperties, System.Windows.Media.TextFormatting.TextLineBreak, System.Windows.Media.TextFormatting.TextRunCache, Boolean)
at System.Windows.Controls.TextBlock.MeasureOverride(System.Windows.Size)
at System.Windows.FrameworkElement.MeasureCore(System.Windows.Size)
at System.Windows.UIElement.Measure(System.Windows.Size)
at System.Windows.Controls.Grid.MeasureCell(Int32, Boolean)
at System.Windows.Controls.Grid.MeasureCellsGroup(Int32, System.Windows.Size, Boolean, Boolean, Boolean ByRef)
at System.Windows.Controls.Grid.MeasureCellsGroup(Int32, System.Windows.Size, Boolean, Boolean)
at System.Windows.Controls.Grid.MeasureOverride(System.Windows.Size)
at System.Windows.FrameworkElement.MeasureCore(System.Windows.Size)
at System.Windows.UIElement.Measure(System.Windows.Size)
at System.Windows.ContextLayoutManager.UpdateLayout()
at System.Windows.UIElement.UpdateLayout()
at System.Windows.Interop.HwndSource.SetLayoutSize()
at System.Windows.Interop.HwndSource.set_RootVisualInternal(System.Windows.Media.Visual)
at System.Windows.Interop.HwndSource.set_RootVisual(System.Windows.Media.Visual)
at System.Windows.Window.SetRootVisual()
at System.Windows.Window.SetRootVisualAndUpdateSTC()
at System.Windows.Window.SetupInitialState(Double, Double, Double, Double)
at System.Windows.Window.CreateSourceWindow(Boolean)
at System.Windows.Window.CreateSourceWindowDuringShow()
at System.Windows.Window.SafeCreateWindowDuringShow()
at System.Windows.Window.ShowHelper(System.Object)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
at System.Windows.Application.RunDispatcher(System.Object)
at System.Windows.Application.RunInternal(System.Windows.Window)
at System.Windows.Application.Run(System.Windows.Window)
at System.Windows.Application.Run()
at S4Studio.App.Main()
System runs Windows 10 Pro 64-bit, fully updated, 16 GB, GTX 960m, Core i7 5700hq. Blender 2.76 installed and with a clean Sims 4 folder. Error seems to be an overload in one of the text handlers? Been a while since I last tried to interpret a .NET error stack...
Let me know if you need anything else. Thanks.
Flynn