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Post by Aurora Kreativ on Nov 18, 2017 10:02:05 GMT -5
Hi! So I made a new mesh of a sign that attaches to the ceiling, using a plain shelf (wooden plank type) as a base. I saved the new mesh with a complete UV map, made the texture, made the LOD and saved it all to Sims 4 Studio, in which everything looks great. I have one and the same mesh for low, medium and high detail, and one and the same LOD for all the LODs. The problem is that, the texture looks fine when you're up close to the object in game. But if you zoom out or move away, it shifts out of place. I'm not sure what I should modify in order to keep it from shifting out of place, so some guiding would be great! Here's screenshots of what happens: Up close it looks correct:Slightly more away from the sign, it looks weird like this:
Then further away it looks like this:
Kind of seems like it has something to do with the low, medium and high detail meshes if im not mistaken. But I'm not a pro at custom content, so I think I might be missing something. If someone would be so kind to look at the package and see what is wrong and let me know, then I can try fix it and know what to do next time this happens. Here's the .package: drive.google.com/file/d/1tNbB6TAUSukW87B2UrWNiUVqmquLCd86/view?usp=sharingThanks for any help!
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Post by inabadromance on Nov 18, 2017 10:13:06 GMT -5
hi! sounds like a problem with the resolution of the textures you're importing. remember that they have to be multiple of 2. 256x256, 512x512, and so on. or 256x512..
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Post by Aurora Kreativ on Nov 18, 2017 10:21:51 GMT -5
Hi! Thanks for your response. I actually have a texture of the size 2000 x 2000. Do you reckon it has to be one of those exact sizes that you listed?
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Post by Aurora Kreativ on Nov 18, 2017 10:33:10 GMT -5
You know what? That was the problem indeed! i made it a 512x512 and it looks perfect now, zoomed in or not. Feels great knowing that now. I'll make sure to keep it to those sizes to avoid the problem! Cheers.
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Post by Feyona on Nov 18, 2017 16:44:30 GMT -5
Hi! Thanks for your response. I actually have a texture of the size 2000 x 2000. Do you reckon it has to be one of those exact sizes that you listed? Yes, it has to be a power of 2 size, preferably starting from 256 (2⁸=256, 2⁹=512 and so on). Here is a table of powers of 2 so you can see what sizes of texture you can make. Of course it's not recommended to go over 512 for tiny items with not a lot of details. And it's fine to make 1024x2048 for a huge item with a lot of details.
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