Post by Renorasims on Nov 21, 2017 9:07:12 GMT -5
Hi There!
EDIT: gosh i'm such a dork; forgot to paste the link to the BLEND and package file HERE it is.
I've been looking for an answer on my question for a few days now, searched on different keywords but could not find anything that resembles my struggle.
That's also due because I have no idea if i'm searching in the right direction.
I'm revising the BroHill Kitchen that came with GP05 and adding new meshes to this kitchen by mix and matching items.
Below is a picture of my 'struggle'. On the left you see a new refrigerator nook created from the fridge mesh and a cabinet mesh but as you can see; even though the have the same diffuse (100% EA) the new item is slightly lighter
on top but darker from the front. I've also used the EA specular and bump maps (no custom, just heavily edited them in psd to match the new object)
I cloned the bg Wainscott Gardens Dining Cabinet in S4S and imported the new meshes, specs, bump map, etc.
I'm aware that there is an existing occluders problem (cabinets/counters appearing darker in corners sometimes) with EA items in game as shown below on the right.
I'm suspecting it has something to do with the occluders or lighting (warehouse) tab since this hasn't been touched yet.
I experimented a little with the occluders as shown below; here I edited the occluders to match (copy-pasting the numbers) with the occluders of the cabinet next to the refrigerator nook (pic above)
Which didn't gave the nook the brighter look, it only gave a strange shadow on the counter/cabinet next to it.
As you can see/read I have no clue where to start digging. I was hoping someone could show me give me some pointers of where to start
Since I've combined 2 items it's probably not that easy to just import the occluders from the cabinets or original nook mesh...?
EDIT: gosh i'm such a dork; forgot to paste the link to the BLEND and package file HERE it is.
I've been looking for an answer on my question for a few days now, searched on different keywords but could not find anything that resembles my struggle.
That's also due because I have no idea if i'm searching in the right direction.
I'm revising the BroHill Kitchen that came with GP05 and adding new meshes to this kitchen by mix and matching items.
Below is a picture of my 'struggle'. On the left you see a new refrigerator nook created from the fridge mesh and a cabinet mesh but as you can see; even though the have the same diffuse (100% EA) the new item is slightly lighter
on top but darker from the front. I've also used the EA specular and bump maps (no custom, just heavily edited them in psd to match the new object)
I cloned the bg Wainscott Gardens Dining Cabinet in S4S and imported the new meshes, specs, bump map, etc.
I'm aware that there is an existing occluders problem (cabinets/counters appearing darker in corners sometimes) with EA items in game as shown below on the right.
I'm suspecting it has something to do with the occluders or lighting (warehouse) tab since this hasn't been touched yet.
I experimented a little with the occluders as shown below; here I edited the occluders to match (copy-pasting the numbers) with the occluders of the cabinet next to the refrigerator nook (pic above)
Which didn't gave the nook the brighter look, it only gave a strange shadow on the counter/cabinet next to it.
As you can see/read I have no clue where to start digging. I was hoping someone could show me give me some pointers of where to start
Since I've combined 2 items it's probably not that easy to just import the occluders from the cabinets or original nook mesh...?