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Post by Lunarian-Sim on Nov 24, 2017 7:32:57 GMT -5
Hello, I have noticed that when I import my quad meshes in the studio it automatically converts them to triangular meshes. Is there a way around it? Or is it just not possible to import quad meshes?
Thank you.
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Post by inabadromance on Nov 24, 2017 9:37:25 GMT -5
hi! S4S triangulates the meshes since that's what the game requires. is there a reason why you need quad?
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Post by Lunarian-Sim on Nov 24, 2017 10:23:50 GMT -5
I see. I just noticed that in blender it looks better as quad mesh, that's all Thank you for the input!
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Post by inabadromance on Nov 24, 2017 19:04:14 GMT -5
You can triangulate your mesh straight from blender by pressing ctrl+t in edit mode. I've personally never seen any substancial differences but maybe it depends on the mesh.
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