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Post by gauntlet101010 on Nov 29, 2017 12:45:35 GMT -5
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Post by inabadromance on Nov 29, 2017 13:09:51 GMT -5
Hi! When saving the dds, are MIP maps enabled? A silly question but.. how do you see normals if both swatches are black dark blue? Can you post pictures of the issue you're having in game? I don't really see anything wrong with the texture. What original mesh is having the same issue?
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Post by gauntlet101010 on Nov 29, 2017 13:20:34 GMT -5
Yeah, my save options looks like that.
You can see them because of the light that hits it. All the cracks and such aren't a part of the mesh, those are the normals working. When you zoom out you can see they disappear, which is how I know something is up with the normals.
The first link has a picture of what I mean. Up close you see those cracks. further away they just disappear.
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Post by inabadromance on Nov 29, 2017 13:23:55 GMT -5
Oh! i'm so sorry! i totally missed that, thought it was one long link XDDD
If the original mesh does the same then that's how the object was coded... try cloning a different plant or item?
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Post by gauntlet101010 on Nov 29, 2017 16:04:23 GMT -5
I think cloning from a different item did the trick. It was tough finding the right thing. most plants and even a tree didn't want to work (I ultimately went with the Regal Planter). The normals still disappear, but only when you're VERY far away ... I guess I'm fine with that.
I think I'll ditch the blue swatch. I think that may have just been reflected light or something since other screencaps don't have it tinted that color.
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