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Post by ethyrdude on Dec 4, 2017 23:19:43 GMT -5
Here I am again mucking about with this window that has become a monster. Not really but it seems like that. Ok, a little history about this window and then a description of the problem.
This started off as a quest to create a Let There Be Light window that is half the size of the full size window and fits above a counter. After literally years, as it took that long waiting for S4S to finally allow windows to be created I finally was able to make a short Let there be light window that works the way it should. I thought, wonderful. I finally have my window and I set about adding the various swatches to match the swatches that this window comes with. There are 10 swatches in all and I made all 10 BUT, the last 4 windows have three textures while the original mesh and swatch that extracts with it only have two textures. I figured it would be no big deal, I used the frame textures and the one glass texture that made the glass stand out on the outside with no problem and I figured it would be no big deal.
Until I looked at the windows from the inside. If I didn't want to use the aqua tinted window, this would not be an issue, I would say "meh" and move on. But I do want to use that one window and to have the tint on the inside really bugs me. I extracted the mesh for those four windows BUT because the package was created as a recolor, I can't use the windows with a new mesh. So, how can I create these four windows (I already have the meshes) as a new mesh object with 3 textures or better still combine these swatches with the other 6 that only have 2 textures? When it comes to texturing, I am certainly no wiz with blender, I understand how the textures work but to change something and then add it to the texture window in S4S is totally beyond my grasp.
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Post by peacemaker on Dec 5, 2017 1:05:46 GMT -5
Maybe consider using Selective clone. By cloning all the swatches (make sure its ticked along with renumber and textures), delete all but the base one/s you want. Hopefully that gives you access to the version with three textures.
The other option is linking a new texture through the mesh data which can be quite tedious.
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Post by ethyrdude on Dec 5, 2017 6:49:38 GMT -5
I'll give that a try, while I have seen selective clone, I hadn't really experimented with that. As for linking a new texture, doesn't sound like much fun to me or more importantly, if I would be able to do that.
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Post by ethyrdude on Dec 5, 2017 6:59:49 GMT -5
And that did the trick. I am fine with having two packages to get this window in, as I don't know if putting the two types of textures together will mess things up more than it's worth. Thank you for the suggestion of cloning.
Edit: I'm still having issues with this window, but I will figure this out, when I feel like it, as it's just not worth the aggravation. These 4 textures were added by EA when I installed the Spa pack way back when. I wish they had just made a whole new window separate from the first bunch, that way I would have had this working by now. After all, they did add a new window similar to this but with only two textures also. So now I have to go in and play with stuff and see why the window will not move up, or as mentioned before, link an additional texture to the mesh data.
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Post by ethyrdude on Dec 5, 2017 12:34:07 GMT -5
I just had an epiphany (TG for spellchecker). When I meshed the first window, I did it by moving the bottom of the window up to give me a half window. Later on I moved this entire thing down to the base and this allowed me to move the window down on the wall. The second window was done by moving the top down to the same spot as the top of the first window. This means the footprint will be wrong for raising the window as it thinks the top is already at the top. So what I need to do is remesh the window or move it up so that the top is where it was originally. I think. Come to think of it when I made the other window, I also raised the bottom and then dropped the whole mesh to the base. I'm gonna try moving the mesh first, will be easier as I can just do one calculation and move all the same amount. Fingers crossed.
Edit: Well, the window is at the top of the wall, where I would expect it to be and again, as with my first window, it won't move down the wall. It's fine, I may never use this window again but at least it will look as though it belongs with all the other windows. One day when I have nothing better to do, I may remesh this by moving the bottom up and then dropping the window to the base but for now, it's fine. Let's just leave it at that.
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Post by brujah on Dec 5, 2017 18:52:59 GMT -5
Please share the .package. I have an idea what is wrong but I need to see to verify.
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Post by ethyrdude on Dec 5, 2017 21:31:32 GMT -5
Ok, hope this works. There is only one file here so I hope it shares...
Link removed, obsolete.
I noticed something very odd when I was just making sure I had the right file. There are only supposed to be 4 swatches but for some reason it shows five in the game. The first swatch seems to be a phantom and the window does work correctly. Unfortunately the other swatches are locked in place at the floor on a regular wall and will not move up.
That link is wonky too, I had to highlight the whole thing and then it takes you there. Otherwise it says the page doesn't exist.
Edit: For the record, MS Windows sucks for anything done on the web, if only they did things like Linux.
Edit: Tried the link in a different browser, it doesn't work. Will try and figure out what is wrong. Edit the edit, ok I guess the link just works for other people, not for me, figures.
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Post by peacemaker on Dec 5, 2017 22:03:16 GMT -5
I downloaded, I just needed to copy the entire link, not what was automatically turned into the link but the forum coding.
when you look at the footprint resource, you see a section called Max Height. that is still set to 2.85 (max height of short wall minus 0.15 for thickness of floor). Go into blender, get the max height of your mesh from the coordinate section by highlight a vertex/face/edge (not the shadow mesh) and under the N shortcut menu on your right at the top, get the z-coordinate and input that into the field instead of 2.85. This should then allow you to adjust the height of the window on the wall. It is strange though, usually this auto-adjusts for me when I am importing new meshes.
and change value for both footprint resources.
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Post by brujah on Dec 5, 2017 22:09:22 GMT -5
As I suspected, your footprint resource still matches the size of the original window you cloned. The easy way to fix this is: On the mesh tab click the button that says "Adjust footprint to fit mesh". If this does not work then you will need to do it manually (I can explain if needed). As far as the "phantom swatch" is concerned, you must have another .package in your mods folder. For your onedrive link, click the little icon of the world behind paper above the reply box (that's the add link button) and paste your link there it will work.
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Post by ethyrdude on Dec 5, 2017 22:26:03 GMT -5
I changed the max height to that of the window and it still doesn't work.
Edit: I already noticed this before when I compared it to the two texture Let there be light window. What I didn't notice was the phantom swatch before, this is something new. What is really aggravating is the phantom swatch works. The four that are supposed to actually be there are still stuck to the floor. :\
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Post by ethyrdude on Dec 5, 2017 22:33:01 GMT -5
I'm wondering if I should make another clone and leave the first six swatches in, change the meshes and see if that works. The mesh I have now seems to leave the three textures in those last four swatches, so maybe I should try it with all the swatches.
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Post by ethyrdude on Dec 5, 2017 22:42:38 GMT -5
I found where the phantom menace, I mean swatch came from. It was from the first set of six that I had in game. I thought I could have the first six with two textures in one file and another file with the three textures. That is not going to work. I guess by cloning, it changes the rules of making a new mesh, so it's all or nothing. I'm gonna try a new one.
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Post by ethyrdude on Dec 5, 2017 22:46:43 GMT -5
Nope, that is not going to work, I will probably have a functional window but the third texture in the last four swatches is gone.
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Post by ethyrdude on Dec 5, 2017 22:51:54 GMT -5
Tried another new one, if I pick the first swatch with three textures and then import the mesh, the three textures stay in the last four swatches. The first six swatches still have two textures. AM going to test.
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Post by ethyrdude on Dec 5, 2017 23:17:34 GMT -5
I didn't need to use the first 3 texture swatch, I just looked using the wrong mesh. In any case, I have all ten swatches in, I have six two texture swatches and four three texture swatches, I put in the new cutouts and shade DST and I made sure the foot prints matched the windows but the window still sits on the floor and refuses to move up. I am wondering if a switch got switched and turned the window into thinking it's a mirror? I saw a tutorial on that maybe I need to check? The last time I had this issue it was a matter of correcting the shade meshes. I made sure they were correct this time so not sure what the issue is.
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