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Post by MouseyHousewife on Dec 18, 2017 9:45:21 GMT -5
I'm trying to convert a skylight from TS3 by using the transparent dance floor as a base. It looks good in S4S but in game it has these lines. I'm guessing it's the specular but I'm not sure which texture is the one I need to change. Can anyone help? Thanks Also, does anyone know if you can use the specular from the original TS3 package? Can I also use the multiplier to make a bump map? Sunburst Skylight.packageIn S4S In game
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Post by inabadromance on Dec 18, 2017 10:36:28 GMT -5
Hi! S4S' preview only shows the mesh in its solid state, it doesn't show specular nor bump map. So you'll have to check in game for those.
As for the textures, no as they are. You can use them as a base, i recommend exporting the original textures of the S4 object and compare them to the ones from S3 to create the equivalent. The bump map has a specific shade of gray on both main and alpha channel. And the specular as well has different colors depending on the amount of shine, as well of a specific alpha channel.
The link you shared is incorrect, you shouldn't copy the address bar but use the "share" button that will give you the correct link of the file.
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Post by MouseyHousewife on Dec 18, 2017 16:57:03 GMT -5
Thanks inabadromance, I've fixed the link to the package. Thanks for the advice on the TS3 stuff, I'm planning to convert more in the future so it will come in handy.
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