|
Post by balint32 on Dec 18, 2017 10:16:00 GMT -5
Hi! I made a dress and on the right shoulders there's a point which doesn't go in it's place in game, just in s4s :( How could I fix it? (I know the pose is different, but every other point works fine)
|
|
|
Post by inabadromance on Dec 18, 2017 10:32:52 GMT -5
Hi! Are you talking about mesh shape or texture wise? Please share the .blend and .package file. You'll have to move the UV. Probably the second vertices row from the arm.
|
|
|
Post by balint32 on Dec 18, 2017 10:50:45 GMT -5
|
|
|
Post by inabadromance on Dec 18, 2017 10:59:30 GMT -5
Sorry, i don't really understand your problem. The pictures aren't showing me anything.. i only see a slight distortion on the texture.. but nothing else.
|
|
|
Post by balint32 on Dec 18, 2017 11:08:55 GMT -5
On the right picture is the S4S version which is OK. On the left there is the CAS version where the circled point is upper than the others :(
|
|
|
Post by inabadromance on Dec 18, 2017 12:22:01 GMT -5
I see... i can suggest two things.. and these are workarounds to avoid re doing the weight and uv_1 because it'd be a shame to do those again. - You can either lower those specific points more in blender so they are in the correct space in game. - Or manually fix the weight by following THIS GUIDE. The two bones you should be working with are both L & R Clavicles. The first option in my opinion is the easiest.
|
|