Post by misstex89 on Jan 7, 2018 13:30:37 GMT -5
Is there an easy way to edit the bump/normal? Like if I run it through a program it comes out purple, but the game wants it grey, and some people's work has transparency added so I'm not quite sure what I'm looking at. A lot of things I've researched are different than the way the sims game wants it...
Is there a link (other than the normal map tut on here) that explains Normal map creation/editting? Just curious to see if anyone knows another resource to go to. I see now that the sims do a lot of faking when it comes to detail. Anyone have a link on something they thought was interesting about faking detail? I just watched a video about baking normals and I thought that was interesting.
I'm still not entirely happy with how the textures are coming out either...maybe the bump will help. They just seem flat and not clear enough even though I'm using max size and 300dpi res. This is one of the dresses I need to finish
Any ideas on how to make it look better? I'm detail oriented so the little things really pop out to me. I like things that look real, just not sure how to get there.
I have the UVs laid out nicely but there's squiggly lines on the preview. Any advice on how to avoid those when editting in photoshop? or should I go with ugly UV to get the right look? I feel like I get to a certain point and get stuck because it's not coming out like I imagined it...
Maybe I'm approaching this the wrong way...in school they always say "make it how it's made" so maybe I should do it piece by piece and then work on decimating without losing detail? idk
Is there a link (other than the normal map tut on here) that explains Normal map creation/editting? Just curious to see if anyone knows another resource to go to. I see now that the sims do a lot of faking when it comes to detail. Anyone have a link on something they thought was interesting about faking detail? I just watched a video about baking normals and I thought that was interesting.
I'm still not entirely happy with how the textures are coming out either...maybe the bump will help. They just seem flat and not clear enough even though I'm using max size and 300dpi res. This is one of the dresses I need to finish
Any ideas on how to make it look better? I'm detail oriented so the little things really pop out to me. I like things that look real, just not sure how to get there.
I have the UVs laid out nicely but there's squiggly lines on the preview. Any advice on how to avoid those when editting in photoshop? or should I go with ugly UV to get the right look? I feel like I get to a certain point and get stuck because it's not coming out like I imagined it...
Maybe I'm approaching this the wrong way...in school they always say "make it how it's made" so maybe I should do it piece by piece and then work on decimating without losing detail? idk