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Post by matomibotaki on Jan 9, 2018 9:13:33 GMT -5
Hi folks, have big problems with Blender! I made meshes with Cinema4D and it works fine for me, but I know nothing about Blender and it seems every tut is in Blender and Sims Studio opens Blender itself. No luck for me. So my problem, I want to begin the easy way and I thougt, to start with a rug. Made the high poly object, but I don´t know how to make a shadow! Need help please. Please explain it as easy as possible, I am not a native speaker and Blender, at this time, is not my friend! Thank you!!!
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Post by menaceman44 on Jan 9, 2018 11:10:04 GMT -5
Which shadow do you need to make? Is it the shadow that you see indoors or the shadow you see outdoors? Both are made differently. Outdoor shadows are a full mesh the same size and shape as your real object. Indoor shadows are a flat plane under your object with a texture on it.
If you can share pictures and your .package and .blend files that would be helpful.
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Post by matomibotaki on Jan 10, 2018 12:09:52 GMT -5
Hello there, I want to make I rug. It is indoors. If I open the shadow mesh in blender I see a flat plan with texture. Still not able to make a mesh in Blender, because I am a greenhorn with that program. Made my Sims3 meshes with Cinema and it was easy to handle for me, but in Blender everything is new. ???
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Post by Mathcope on Jan 10, 2018 12:29:52 GMT -5
What rug are you cloning? Rugs don't usually have a shadow mesh. But I don't know if we are talking about the same "shadow". Rugs are usually made from a flat plane mesh textured. You can actually see that many of the rugs that EA creates that have a different shape that an a square or rectangle are still using the square plane mesh. They are different only in how the texture is done. Most of them have transparency and the cuts are done in the texture only.
You can take a big rug as a clone and put an image inside the borders that has a different shape. If you cutout the background it shouldn't show in game and therefore it will make your rug look different. And as for the shadow. You don't need to make any type of shadow. Rugs don't have planes for the inside shadows, and nor for the outside shadows.
I don't know if I'm being clear with this :P. I might not be so good explaining it. But if you don't understand I can show pics more detailed.
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Post by matomibotaki on Jan 12, 2018 12:22:13 GMT -5
Thank you so much for your answer! Pics would be very helpful for me! I understand the reason you explained, but I have no perception, how it has to look like!
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Post by inabadromance on Jan 12, 2018 14:39:09 GMT -5
matomibotaki Hi! Please take a moment to read THIS GUIDE on how to import objects properly. There it explains both types of shadows you should be doing. Rugs don't have shadow planes, but shadow LODS.
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Post by Mathcope on Jan 13, 2018 5:41:40 GMT -5
Rugs don't have shadow planes, but shadow LODS. Actually they don't either. There is a space there for the shadow lod if you display the Lods in Studio but there's no mesh. It's a 0 vertices, 0 poly mesh. Another weird thing about EA... But I guess it makes sense since rugs shouldn't project a shadow in the outside.
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Post by inabadromance on Jan 13, 2018 10:52:27 GMT -5
ooohh! what! I only saw it on the list, I don't remember clicking on it to check haha. that's odd. was it always like that? I've seen this thing of geometry appearing 0, and fixing it self once saved and restarted.
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Post by Mathcope on Jan 13, 2018 12:13:44 GMT -5
You're not crazy! You're right! They used to have a LOD. I've just checked in a rug I did some time ago (over a year I think) and it has a shadow plane. They don't have a plane now. There's no geometry anymore. Maybe EA changed this in the last patches?
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Post by matomibotaki on Jan 31, 2018 13:39:08 GMT -5
Just what I ment!!! This was my question and my problem! )
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