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Post by HugHug003 on Jan 19, 2018 23:06:26 GMT -5
Ok so the only difference I did from any of the other times was the "change 'Active' to 'all groups'" If that is required why is that not in the tutorial? inabadromance
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Post by annabluu on Jan 19, 2018 23:10:53 GMT -5
it's only required because of the way you're doing it. you wouldn't have to do the clean step if you did it a different way, like use blender 2.77 with no bones and no weights to do data transfer for uv_1 and then pop it back into 2.70 to just transfer weights to nearest vertex. i feel like this has gotten way more complicated than it needs to be.
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Post by HugHug003 on Jan 19, 2018 23:33:33 GMT -5
Yah I did feel like this must have been more complicated than normal because no one in their right mind would take this long to weight anything. I am really not even sure what all has been done to this blend file at this point but that step fixed it so woulda been nice to know a few days ago that's all I was missing haha, but I'm glad it finally worked out. Thanks so much you guys for helping this long, I know it can't be easy to see what the exact issue was from your side. inabadromance annabluu But so for future reference if I ever decide to torture myself and do this again, is this what I should do? 1. Open blend in 2.77 2. Delete all groups (bones) 3. Append reference mesh (join them) 4. Data transfer modifier, Save 4. Open blend in 2.70 5. Weight paint mode 6. Transfer weights to nearest vertex 7. Delete ref mesh, Save. I did that method once or twice as suggested by Zelrish so I don't know how this method failed me, must have messed up the blend file too bad or something.
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Post by inabadromance on Jan 19, 2018 23:33:49 GMT -5
As i've mentioned earlier, i use 2.70 in conjunction with 2.77. I don't use 2.8 or any newer version as it's shown in the tutorial so i have not knowledge on how the screen looks like for those versions.
The tutorial says:
"Then select all vertexes on the new mesh and click Clean. This will remove all zero weighted bones."
Meaning that, you should select each vertex group individually and clean it. My solution let's you clean them all at once.
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Post by inabadromance on Jan 19, 2018 23:36:28 GMT -5
I've already read this twice.. but what do you mean by "3. Append reference mesh (join them)" ? What exactly are you joining? and to what?....
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Post by annabluu on Jan 19, 2018 23:37:38 GMT -5
yeah. this is how i do it in these steps:
1. open blender 2.77 2. if there are any groups or bones, i delete them 3. append the reference mesh 4. create a new uv map for my mesh and just leave as is without altering anything 5. do the data transfer 6. go back and rename my new uv to uv_1 7. delete my reference mesh 8. save and go into blender 2.70 9. append the reference mesh and then transfer weights to nearest vertex. 10. then done
so are you saying the problem is solved? we good?
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Post by HugHug003 on Jan 19, 2018 23:39:34 GMT -5
So like when I append the mesh it has studio_mesh_(1.001,2,3,4,5,6...) I append them all in, and join all the reference meshes and it changes to studio_mesh_1.001 inabadromance
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Post by annabluu on Jan 19, 2018 23:40:35 GMT -5
that's ok ^
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Post by HugHug003 on Jan 19, 2018 23:44:49 GMT -5
Yes problem solved! God has blessed me. Prolly cause my birthday is in an hour and he was like "ok fine, I have ruined her life for a good 19 years, time for a break" lol Much appreciated annabluu
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Post by annabluu on Jan 19, 2018 23:46:06 GMT -5
lol happy birthday i'm very glad the problem was fixed.
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Post by inabadromance on Jan 19, 2018 23:51:36 GMT -5
I see... i really didn't understand it since you're working with a top, so you should only have a top as reference mesh.. not more than 1 group. But anyway, i'm glad that all is well :D Have a lovely day on your birthday
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Post by HugHug003 on Jan 20, 2018 0:14:56 GMT -5
Last question, so I just realized the texture is acting kinda blocky, as if it were using the old mesh. But here is the smooth mesh (currently imported into s4s) and the texture shows up all distorted like that. What's going on here? inabadromance
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Post by inabadromance on Jan 20, 2018 8:41:02 GMT -5
I've downloaded the latest package you shared and honestly, can't understand what's going on with the mesh. I tried re exporting, and the texture gets all messed up even though the uv looks "fine". I tried re fixing the normals on the exported mesh, and that doesn't fix it. I tried quickly re mapping the whole jacket, and that did it. But i don't think that's the way to go since it's already mapped.
If anyone else has any another suggestions, then i would wait for that.
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Post by HugHug003 on Jan 20, 2018 16:32:04 GMT -5
Should I start a new thread so new people come look at it. Technically this is a different problem. inabadromance
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Post by annabluu on Jan 20, 2018 16:38:35 GMT -5
no. this thread is fine where it is. as long as it's about the same object you need to keep it in the original thread. i honestly have no clue what to do other than what inabadromance did. you may be better off starting from scratch and redoing the weight transfer and uv_1. sorry.
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