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Post by simgo689 on Jan 15, 2018 9:09:06 GMT -5
Hello everyone, I need help to create my from an . I would like to know if it's possible to add a cut number. In the original window, there is 6 cuts numbers. The cut 5 contains the front window and shutters. I would like to seperate these 2 elements and create a new cut number for the (new) front window. Is it possible ? I want do this to facilitate and avoid mixing textures. Thank you
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Post by kitkat on Jan 15, 2018 10:22:58 GMT -5
You can't change or add cut numbers - they have to match the object you clone exactly. You could make your uv map bigger (say 1024x1024 instead of 512x512) and separate them out on different parts of the map. Or look for a window that already the groups you're looking for (if there is one).
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Post by simgo689 on Jan 15, 2018 13:40:24 GMT -5
Ok, thank you very much kitkat But now, when I merge the 2 elements, the front of window disappears
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Post by kitkat on Jan 15, 2018 14:23:05 GMT -5
Your normals may be getting flipped when you merge. If you share your .blender file, someone here can take a look.
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Post by simgo689 on Jan 15, 2018 14:29:44 GMT -5
That's right ! the faces were flipped. But now, in S4S the faces were again flipped the blender file : link
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Post by kitkat on Jan 15, 2018 16:34:53 GMT -5
Someone on here had this exact problem a few days ago, so I learned how to fix it from Mathcope:
1. Select _mesh_7 in Object mode. 2. Click Ctrl+A and apply "rotation and scale" then Ctrl+A again and apply "location" (this will flip your normals, but it will get fixed in the next step) 3. Tab into edit mode. 4. Click "A" to select your mesh. 5. Click "W" to bring up the Specials menu and select "Flip Normals" 6. Return to Object mode and join the two groups.
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Post by simgo689 on Jan 16, 2018 12:10:35 GMT -5
Thank you very much !
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