Post by gauntlet101010 on Jan 18, 2018 1:49:28 GMT -5
drive.google.com/file/d/1uSbjjbPIGTRQeBx7_dhD2zbIWVFrPue3/view?usp=sharing
No screenshot since this is more about what this ISN'T doing. Which is writing in a book. Still!
So I've narrowed it down to a problem with the constraints. Without the constraints the Sim picks up the book and flips through it and learns the skill I want them to learn ... but no writing!
I'm Frankensteining tuning from an old journal by a guy named Plasticbox who, evidently, has disappeared, and the journal from the Parenthood pack. And neither does the trick.
What's infuriating is that I can add the "<T>160098<!--book_Journal_Write--></T>" option in super affordances as it appears in "journal_standard" to this mesh and it works perfectly! But just adding that directly here breaks the animation somehow. I have tried changing absolutely nothing but the name and instance ID and it still doens't work. I just don't get it.
I'm really hoping someone has some idea what the problem could be.
My XML
<?xml version="1.0" encoding="UTF-8"?>
<I c="SuperInteraction" i="interaction" m="interactions.base.super_interaction" n="book_Reaping_Write" s="336899357849213900">
<V t="enabled" n="_carry_transfer_animation">
<U n="enabled">
<U n="begin">
<T n="factory">11321<!--Book_Teen_Homework_Start_Set-->
</T>
</U>
<U n="end">
<T n="factory">77044<!--Book_Teen_Homework_Stop_Set-->
</T>
</U>
</U>
</V>
<L n="_constraints">
<U>
<L n="constraints">
<U>
<V n="value" t="posture">
<U n="posture">
<L n="posture_manifest_tuning">
<U>
<V n="surface" t="actor">
<E n="actor">BASE_OBJECT</E>
</V>
</U>
</L>
</U>
</V>
</U>
</L>
</U>
</L>
<V t="participant" n="_icon">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
<V t="enabled" n="_saveable"/>
<T n="allow_from_object_inventory">True</T>
<T n="allow_from_sim_inventory">True</T>
<T n="attention_cost">1</T>
<V t="flexible_length" n="basic_content">
<U n="flexible_length">
<L n="conditional_actions">
<V t="list_reference">
<T n="list_reference">40705<!--ExitConditionList_MotivesNearFail--></T>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="time_based">
<U n="time_based">
<T n="max_time">20</T>
<T n="min_time">20</T>
</U>
</V>
</L>
<E n="interaction_action">NO_ACTION</E>
<L n="loot_actions">
<T>160166<!--journal_Loot_WroteInJournal--></T>
</L>
</U>
</V>
</L>
<V n="content" t="staging_content">
<U n="staging_content">
<U n="content_set">
<L n="affordance_links">
<T>160182<!--Journal_Write_Active--></T>
<T>160183<!--Journal_Write_Passive--></T>
</L>
</U>
</U>
</V>
<V n="periodic_stat_change" t="enabled">
<U n="enabled">
<U n="operation_actions">
<L n="actions">
<T>36987<!--loot_Statistic_WritersBlockChance-->
</T>
<T>104297</T>
</L>
</U>
<L n="operations">
<V t="dynamic_skill">
<U n="dynamic_skill">
<U n="skill_loot_data_override">
<E n="effectiveness">StandardPeriodic</E>
<T n="stat">16977944432372526953<!--statistic_Skill_AdultMajor_Reaping--></T>
</U>
</U>
</V>
<V t="statistic_change">
<U n="statistic_change">
<T n="amount">10</T>
<T n="stat">38437<!--Commodity_Age_Elder-->
</T>
</U>
</V>
<V t="statistic_change">
<U n="statistic_change">
<T n="amount">-10</T>
<T n="stat">38440<!--Commodity_Age_Teen-->
</T>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">28597<!--commodity_Trait_Autonomy_Bookworm-->
</T>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">29109<!--commodity_Trait_Autonomy_Genius-->
</T>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">29107<!--commodity_Trait_Autonomy_Geek-->
</T>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">16465<!--commodity_Emotion_Autonomy_Focused-->
</T>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">29109<!--commodity_Trait_Autonomy_Genius-->
</T>
</U>
</V>
<V t="statistic_change">
<U n="statistic_change">
<T n="amount">1</T>
<T n="stat">342485212311947200<!--commodity_CareerBenefit_NPC_GrimReaper-->
</T>
<L n="tests">
<L>
<V t="career_test">
<U n="career_test">
<V n="test_type" t="career_track">
<U n="career_track">
<T n="career_track">110327<!--careerTrack_NPC_GrimReaper-->
</T>
</U>
</V>
</U>
</V>
</L>
</L>
</U>
</V>
</L>
</U>
</V>
<T n="start_autonomous_inertial">False</T>
</U>
</V>
<L n="cancel_replacement_affordances">
<U>
<E n="key">BODY</E>
<U n="value">
<T n="affordance">131317<!--cancelReplacements_ReadtoCarry_fromSurface--></T>
<V n="target" t="enabled" />
</U>
</U>
<U>
<E n="key">CARRY</E>
<U n="value">
<T n="affordance">122714<!--cancelReplacements_ReadtoCarry--></T>
<V n="target" t="enabled" />
</U>
</U>
</L>
<V n="canonical_animation" t="enabled">
<U n="enabled">
<T n="factory">11319<!--Book_Teen_Homework_Active_Set--></T>
</U>
</V>
<T n="display_name">0x2965F201<!--Write--></T>
<U n="display_name_text_tokens">
<L n="tokens">
<V t="participant_type">
<U n="participant_type">
<E n="participant">Actor</E>
</U>
</V>
<V t="participant_type">
<U n="participant_type">
<E n="participant">Object</E>
</U>
</V>
</L>
</U>
<T n="ignore_autonomous_targeted_socials">True</T>
<T n="force_exit_on_inertia">False</T>
<L n="interaction_category_tags">
<E>Interaction_Computer</E>
<E>Interaction_PracticeWriting</E>
<E>Interaction_Super</E>
<E>Interaction_All</E>
</L>
<L n="mood_list">
<T>14641<!--Mood_Inspired-->
</T>
</L>
<V n="outcome" t="none" />
<T n="pie_menu_priority">10</T>
<U n="progress_bar_enabled">
<T n="bar_enabled">False</T>
</U>
<U n="posture_preferences">
<T n="apply_penalties">True</T>
<L n="posture_cost_overrides">
<U>
<T n="key">134340<!--posture_SitOnGround--></T>
<T n="value">100</T>
</U>
<U>
<T n="key">15527<!--posture_Kneel--></T>
<T n="value">30</T>
</U>
<U>
<T n="key">15537<!--posture_Stand--></T>
<T n="value">40</T>
</U>
</L>
<T n="prefer_surface">True</T>
</U>
<V n="posture_target_preference" t="enabled">
<L n="enabled">
<U>
<E n="key">DINING_TABLE</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SEATING_BARSTOOL</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SEATING_BED</E>
<T n="value">5</T>
</U>
<U>
<E n="key">SEATING_DESK</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SEATING_DINING</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SEATING_LIVING</E>
<T n="value">0</T>
</U>
<U>
<E n="key">SEATING_LOVESEAT</E>
<T n="value">0</T>
</U>
<U>
<E n="key">SEATING_SOFA</E>
<T n="value">0</T>
</U>
<U>
<E n="key">SURFACE_COUNTER</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SURFACE_DESK</E>
<T n="value">80</T>
</U>
</L>
</V>
<V t="enabled" n="route_start_balloon">
<U n="enabled">
<U n="balloon">
<L n="balloon_choices">
<U>
<V n="item" t="balloon_icon">
<U n="balloon_icon">
<V n="icon" t="participant">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
</U>
</V>
</U>
</L>
<L n="balloon_target">
<E>Actor</E>
</L>
</U>
</U>
</V>
<E n="scoring_priority">NORMAL</E>
<U n="skill_loot_data">
<E n="effectiveness">StandardPeriodic</E>
<V t="enabled" n="level_range">
<U n="enabled">
<T n="lower_bound">1</T>
<T n="upper_bound">4</T>
</U>
</V>
<T n="stat">16977944432372526953<!--statistic_Skill_AdultMajor_Reaping--></T>
</U>
<V t="enabled" n="sim_affinity_posture_scoring_data">
<U n="enabled">
<L n="my_scoring">
<U>
<V n="affinity_strategy" t="avoid"/>
<E n="running_interaction_tag">Loud</E>
</U>
<U>
<V n="affinity_strategy" t="relationship_based"/>
<T n="negate_tag">True</T>
<E n="running_interaction_tag">Loud</E>
</U>
</L>
<L n="my_tags">
<E>Quiet</E>
</L>
</U>
</V>
<E n="scoring_priority">NORMAL</E>
<V n="sim_affinity_posture_scoring_data" t="disabled" />
<T n="subaction_selection_weight">6</T>
<V n="super_affordance_compatibility" t="literal">
<U n="literal">
<V n="default_inclusion" t="exclude_all">
<U n="exclude_all">
<L n="include_affordances">
<T>14410<!--terrain-gohere--></T>
<T>102930<!--terrain-sitHere--></T>
<T>102930<!--terrain-sitHere--></T>
<T>31564<!--seating_Sit--></T>
</L>
<L n="include_lists">
<T>33624<!--AffordanceList_Stereo_Listens--></T>
</L>
</U>
</V>
</U>
</V>
<E n="target_type">OBJECT</E>
<L n="test_globals">
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>26171<!--buff_Sim_IsDying-->
</T>
</L>
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified"/>
<E n="who">Actor</E>
</U>
</V>
<V t="test_set_reference">
<T n="test_set_reference">28305<!--testSet_EmotionNotMiserable-->
</T>
</V>
<V t="test_set_reference">
<T n="test_set_reference">28176<!--testSet_EmotionNotStressed-->
</T>
</V>
<V t="test_set_reference">
<T n="test_set_reference">34146<!--testSet_WritersBlock-->
</T>
</V>
</L>
<T n="time_overhead">60</T>
</I>
Journal XML
<?xml version="1.0" encoding="utf-8"?>
<I c="SuperInteraction" i="interaction" m="interactions.base.super_interaction" n="book_Journal_Write" s="160098">
<V n="_animation_actor_map" t="reference">
<T n="reference">104045<!--PickupInteractionTarget--></T>
</V>
<V n="_carry_transfer_animation" t="enabled">
<U n="enabled">
<U n="begin">
<T n="factory">11321<!--Book_Teen_Homework_Start_Set--></T>
</U>
<V n="end" t="enabled">
<U n="enabled">
<T n="factory">77044<!--Book_Teen_Homework_Stop_Set--></T>
</U>
</V>
</U>
</V>
<L n="_constraints">
<U>
<L n="constraints">
<U>
<V n="value" t="posture">
<U n="posture">
<L n="posture_manifest_tuning">
<U>
<V n="surface" t="actor">
<E n="actor">BASE_OBJECT</E>
</V>
</U>
</L>
</U>
</V>
</U>
</L>
</U>
</L>
<V n="_icon" t="participant">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
<V n="_saveable" t="enabled" />
<T n="allow_autonomous">True</T>
<T n="allow_from_object_inventory">True</T>
<T n="allow_from_sim_inventory">True</T>
<L n="appropriateness_tags">
<E>Appropriateness_ReadBooks</E>
</L>
<T n="attention_cost">1</T>
<V n="basic_content" t="flexible_length">
<U n="flexible_length">
<L n="conditional_actions">
<V t="list_reference">
<T n="list_reference">40705<!--ExitConditionList_MotivesNearFail--></T>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="time_based">
<U n="time_based">
<T n="max_time">60</T>
<T n="min_time">45</T>
</U>
</V>
</L>
<E n="interaction_action">EXIT_NATURALLY</E>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="time_based">
<U n="time_based">
<T n="max_time">20</T>
<T n="min_time">20</T>
</U>
</V>
</L>
<E n="interaction_action">NO_ACTION</E>
<L n="loot_actions">
<T>160166<!--journal_Loot_WroteInJournal--></T>
</L>
</U>
</V>
</L>
<V n="content" t="staging_content">
<U n="staging_content">
<U n="content_set">
<L n="affordance_links">
<T>160182<!--Journal_Write_Active--></T>
<T>160183<!--Journal_Write_Passive--></T>
</L>
</U>
</U>
</V>
<V n="periodic_stat_change" t="enabled">
<U n="enabled">
<L n="operations">
<V t="dynamic_skill">
<U n="dynamic_skill">
<U n="skill_loot_data_override">
<E n="effectiveness">StandardPeriodic</E>
<T n="stat">16718<!--statistic_Skill_Child_Creativity--></T>
</U>
<L n="tests">
<L>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>CHILD</E>
</L>
</V>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="dynamic_skill">
<U n="dynamic_skill">
<U n="skill_loot_data_override">
<E n="effectiveness">StandardPeriodic</E>
<T n="stat">16714<!--statistic_Skill_AdultMajor_Writing--></T>
</U>
<L n="tests">
<L>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
</L>
</V>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">16455<!--commodity_Emotion_Autonomy_Angry--></T>
<L n="tests">
<L>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>TEEN</E>
<E>CHILD</E>
</L>
</V>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">16462<!--commodity_Emotion_Autonomy_Embarrassed--></T>
<L n="tests">
<L>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>TEEN</E>
<E>CHILD</E>
</L>
</V>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">16469<!--commodity_Emotion_Autonomy_Sad--></T>
<L n="tests">
<L>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>TEEN</E>
<E>CHILD</E>
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</U>
</V>
</L>
</L>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">16471<!--commodity_Emotion_Autonomy_Stressed--></T>
<L n="tests">
<L>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>TEEN</E>
<E>CHILD</E>
</L>
</V>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="statistic_change">
<U n="statistic_change">
<T n="advertise">False</T>
<T n="amount">0.09047619</T>
<T n="stat">161618<!--lifeSkillStatistic_EmotionalControl--></T>
<L n="tests">
<L>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>TEEN</E>
<E>CHILD</E>
</L>
</V>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">163758<!--commodity_LifeSkills_Autonomy_EmotionalControl_Positive--></T>
</U>
</V>
</L>
</U>
</V>
<V n="statistic_reduction_by_category" t="enabled">
<U n="enabled">
<L n="categories">
<E>Stressed_Buffs</E>
<E>Angry_Buffs</E>
<E>Embarrassed_Buffs</E>
<E>Sad_Buffs</E>
<E>TeenMoodSwing_Buffs</E>
</L>
<T n="rate">3</T>
</U>
</V>
</U>
</V>
<L n="basic_extras">
<V t="loot">
<U n="loot">
<L n="loot_list">
<T>160107<!--Journal_GiveOwnership--></T>
</L>
<V n="timing" t="at_beginning" />
</U>
</V>
</L>
<V n="basic_focus" t="do_not_change_focus" />
<L n="basic_liabilities">
<V t="push_affordance_on_route_fail">
<U n="push_affordance_on_route_fail">
<T n="affordance">166864<!--book_Journal_noSurfaceFail--></T>
<V n="target" t="enabled">
<E n="enabled">Actor</E>
</V>
</U>
</V>
</L>
<L n="cancel_replacement_affordances">
<U>
<E n="key">BODY</E>
<U n="value">
<T n="affordance">131317<!--cancelReplacements_ReadtoCarry_fromSurface--></T>
<V n="target" t="enabled" />
</U>
</U>
<U>
<E n="key">CARRY</E>
<U n="value">
<T n="affordance">122714<!--cancelReplacements_ReadtoCarry--></T>
<V n="target" t="enabled" />
</U>
</U>
</L>
<V n="canonical_animation" t="enabled">
<U n="enabled">
<T n="factory">11319<!--Book_Teen_Homework_Active_Set--></T>
</U>
</V>
<V n="content_score" t="disabled" />
<T n="display_name">0xA661EF04<!--Write in Journal--></T>
<V n="display_name_overrides" t="testable">
<U n="testable">
<L n="overrides">
<U>
<V n="new_display_name" t="enabled">
<T n="enabled">0x3092A02A<!--Express Melancholy Thoughts--></T>
</V>
<L n="test">
<L>
<V t="mood">
<U n="mood">
<T n="mood">14643<!--Mood_Sad--></T>
</U>
</V>
</L>
</L>
</U>
<U>
<V n="new_display_name" t="enabled">
<T n="enabled">0x7C04876A<!--Scribble Furiously--></T>
</V>
<L n="test">
<L>
<V t="mood">
<U n="mood">
<T n="mood">14632<!--Mood_Angry--></T>
</U>
</V>
</L>
</L>
</U>
<U>
<V n="new_display_name" t="enabled">
<T n="enabled">0x79DAB813<!--Confess Embarrassing Moments--></T>
</V>
<L n="test">
<L>
<V t="mood">
<U n="mood">
<T n="mood">14635<!--Mood_Embarrassed--></T>
</U>
</V>
</L>
</L>
</U>
<U>
<V n="new_display_name" t="enabled">
<T n="enabled">0x30906354<!--Rant about Stress--></T>
</V>
<L n="test">
<L>
<V t="mood">
<U n="mood">
<T n="mood">14645<!--Mood_Stressed--></T>
</U>
</V>
</L>
</L>
</U>
</L>
</U>
</V>
<U n="display_name_text_tokens">
<L n="tokens">
<V t="participant_type">
<U n="participant_type">
<E n="participant">Actor</E>
</U>
</V>
<V t="participant_type">
<U n="participant_type">
<E n="participant">Object</E>
</U>
</V>
</L>
</U>
<T n="force_exit_on_inertia">False</T>
<L n="interaction_category_tags">
<E>Interaction_Super</E>
<E>Interaction_All</E>
</L>
<L n="mood_list">
<T>14632<!--Mood_Angry--></T>
<T>14635<!--Mood_Embarrassed--></T>
<T>14643<!--Mood_Sad--></T>
<T>14645<!--Mood_Stressed--></T>
</L>
<V n="outcome" t="single">
<U n="single">
<U n="actions">
<L n="continuation">
<U>
<T n="affordance">13855<!--Put_Item_In_My_Inventory--></T>
</U>
</L>
<T n="force_outcome_on_exit">True</T>
</U>
</U>
</V>
<T n="pie_menu_priority">10</T>
<U n="posture_preferences">
<T n="apply_penalties">True</T>
<L n="posture_cost_overrides">
<U>
<T n="key">134340<!--posture_SitOnGround--></T>
<T n="value">100</T>
</U>
<U>
<T n="key">15527<!--posture_Kneel--></T>
<T n="value">30</T>
</U>
<U>
<T n="key">15537<!--posture_Stand--></T>
<T n="value">40</T>
</U>
</L>
<T n="prefer_surface">True</T>
</U>
<V n="posture_target_preference" t="enabled">
<L n="enabled">
<U>
<E n="key">DINING_TABLE</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SEATING_BARSTOOL</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SEATING_BED</E>
<T n="value">5</T>
</U>
<U>
<E n="key">SEATING_DESK</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SEATING_DINING</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SEATING_LIVING</E>
<T n="value">0</T>
</U>
<U>
<E n="key">SEATING_LOVESEAT</E>
<T n="value">0</T>
</U>
<U>
<E n="key">SEATING_SOFA</E>
<T n="value">0</T>
</U>
<U>
<E n="key">SURFACE_COUNTER</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SURFACE_DESK</E>
<T n="value">80</T>
</U>
</L>
</V>
<V n="provided_template_affordances" t="enabled">
<U n="enabled">
<L n="template_affordances">
<V t="discipline">
<U n="discipline">
<T n="display_name_override">0x5E71C1DC<!--Encourage Writing In Journal--></T>
<L n="outcome_basic_extras">
<V t="loot">
<U n="loot">
<L n="loot_list">
<T>167135<!--loot_Statistic_LifeSkill_EmotionalControl_Target_Discipline_EncourageGain--></T>
<T>130279<!--rel_Gain_Small_TargetSim--></T>
<T>163075<!--loot_ParentingSkill_Discipline_Encourage--></T>
</L>
</U>
</V>
</L>
<T n="template_affordance">163026<!--disciplineTemplate_Encourage--></T>
</U>
</V>
</L>
</U>
</V>
<V n="route_start_balloon" t="enabled">
<U n="enabled">
<U n="balloon">
<L n="balloon_choices">
<U>
<V n="item" t="balloon_icon">
<U n="balloon_icon">
<V n="icon" t="participant">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
</U>
</V>
</U>
</L>
<L n="balloon_target">
<E>Actor</E>
</L>
</U>
</U>
</V>
<E n="scoring_priority">NORMAL</E>
<V n="sim_affinity_posture_scoring_data" t="disabled" />
<T n="subaction_selection_weight">6</T>
<V n="super_affordance_compatibility" t="literal">
<U n="literal">
<V n="default_inclusion" t="exclude_all">
<U n="exclude_all">
<L n="include_affordances">
<T>14410<!--terrain-gohere--></T>
<T>102930<!--terrain-sitHere--></T>
<T>102930<!--terrain-sitHere--></T>
<T>31564<!--seating_Sit--></T>
</L>
<L n="include_lists">
<T>33624<!--AffordanceList_Stereo_Listens--></T>
</L>
</U>
</V>
</U>
</V>
<E n="target_type">OBJECT</E>
<L n="test_autonomous">
<L>
<V t="appropriateness" />
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>TEEN</E>
<E>CHILD</E>
</L>
</V>
</U>
</V>
</L>
</L>
<L n="test_globals">
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
<E>CHILD</E>
</L>
</V>
<V n="species" t="specified">
<U n="specified">
<L n="species">
<E />
</L>
</U>
</V>
<E n="who">Actor</E>
</U>
</V>
</L>
<L n="tests">
<L>
<V t="object_ownership">
<U n="object_ownership">
<T n="consider_renter_as_household_owner">False</T>
<T n="is_not_owner">False</T>
<T n="is_owner">False</T>
<T n="must_be_owned">False</T>
<E n="sim">Actor</E>
<T n="test_household_owner">False</T>
</U>
</V>
</L>
<L>
<V t="object_ownership">
<U n="object_ownership">
<T n="consider_renter_as_household_owner">False</T>
<T n="is_not_owner">False</T>
<T n="is_owner">True</T>
<T n="must_be_owned">True</T>
<E n="sim">Actor</E>
<T n="test_household_owner">False</T>
</U>
</V>
</L>
</L>
<T n="time_overhead">30</T>
</I>
No screenshot since this is more about what this ISN'T doing. Which is writing in a book. Still!
So I've narrowed it down to a problem with the constraints. Without the constraints the Sim picks up the book and flips through it and learns the skill I want them to learn ... but no writing!
I'm Frankensteining tuning from an old journal by a guy named Plasticbox who, evidently, has disappeared, and the journal from the Parenthood pack. And neither does the trick.
What's infuriating is that I can add the "<T>160098<!--book_Journal_Write--></T>" option in super affordances as it appears in "journal_standard" to this mesh and it works perfectly! But just adding that directly here breaks the animation somehow. I have tried changing absolutely nothing but the name and instance ID and it still doens't work. I just don't get it.
I'm really hoping someone has some idea what the problem could be.
My XML
<?xml version="1.0" encoding="UTF-8"?>
<I c="SuperInteraction" i="interaction" m="interactions.base.super_interaction" n="book_Reaping_Write" s="336899357849213900">
<V t="enabled" n="_carry_transfer_animation">
<U n="enabled">
<U n="begin">
<T n="factory">11321<!--Book_Teen_Homework_Start_Set-->
</T>
</U>
<U n="end">
<T n="factory">77044<!--Book_Teen_Homework_Stop_Set-->
</T>
</U>
</U>
</V>
<L n="_constraints">
<U>
<L n="constraints">
<U>
<V n="value" t="posture">
<U n="posture">
<L n="posture_manifest_tuning">
<U>
<V n="surface" t="actor">
<E n="actor">BASE_OBJECT</E>
</V>
</U>
</L>
</U>
</V>
</U>
</L>
</U>
</L>
<V t="participant" n="_icon">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
<V t="enabled" n="_saveable"/>
<T n="allow_from_object_inventory">True</T>
<T n="allow_from_sim_inventory">True</T>
<T n="attention_cost">1</T>
<V t="flexible_length" n="basic_content">
<U n="flexible_length">
<L n="conditional_actions">
<V t="list_reference">
<T n="list_reference">40705<!--ExitConditionList_MotivesNearFail--></T>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="time_based">
<U n="time_based">
<T n="max_time">20</T>
<T n="min_time">20</T>
</U>
</V>
</L>
<E n="interaction_action">NO_ACTION</E>
<L n="loot_actions">
<T>160166<!--journal_Loot_WroteInJournal--></T>
</L>
</U>
</V>
</L>
<V n="content" t="staging_content">
<U n="staging_content">
<U n="content_set">
<L n="affordance_links">
<T>160182<!--Journal_Write_Active--></T>
<T>160183<!--Journal_Write_Passive--></T>
</L>
</U>
</U>
</V>
<V n="periodic_stat_change" t="enabled">
<U n="enabled">
<U n="operation_actions">
<L n="actions">
<T>36987<!--loot_Statistic_WritersBlockChance-->
</T>
<T>104297</T>
</L>
</U>
<L n="operations">
<V t="dynamic_skill">
<U n="dynamic_skill">
<U n="skill_loot_data_override">
<E n="effectiveness">StandardPeriodic</E>
<T n="stat">16977944432372526953<!--statistic_Skill_AdultMajor_Reaping--></T>
</U>
</U>
</V>
<V t="statistic_change">
<U n="statistic_change">
<T n="amount">10</T>
<T n="stat">38437<!--Commodity_Age_Elder-->
</T>
</U>
</V>
<V t="statistic_change">
<U n="statistic_change">
<T n="amount">-10</T>
<T n="stat">38440<!--Commodity_Age_Teen-->
</T>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">28597<!--commodity_Trait_Autonomy_Bookworm-->
</T>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">29109<!--commodity_Trait_Autonomy_Genius-->
</T>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">29107<!--commodity_Trait_Autonomy_Geek-->
</T>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">16465<!--commodity_Emotion_Autonomy_Focused-->
</T>
</U>
</V>
<V t="statistic_set_max">
<U n="statistic_set_max">
<T n="stat">29109<!--commodity_Trait_Autonomy_Genius-->
</T>
</U>
</V>
<V t="statistic_change">
<U n="statistic_change">
<T n="amount">1</T>
<T n="stat">342485212311947200<!--commodity_CareerBenefit_NPC_GrimReaper-->
</T>
<L n="tests">
<L>
<V t="career_test">
<U n="career_test">
<V n="test_type" t="career_track">
<U n="career_track">
<T n="career_track">110327<!--careerTrack_NPC_GrimReaper-->
</T>
</U>
</V>
</U>
</V>
</L>
</L>
</U>
</V>
</L>
</U>
</V>
<T n="start_autonomous_inertial">False</T>
</U>
</V>
<L n="cancel_replacement_affordances">
<U>
<E n="key">BODY</E>
<U n="value">
<T n="affordance">131317<!--cancelReplacements_ReadtoCarry_fromSurface--></T>
<V n="target" t="enabled" />
</U>
</U>
<U>
<E n="key">CARRY</E>
<U n="value">
<T n="affordance">122714<!--cancelReplacements_ReadtoCarry--></T>
<V n="target" t="enabled" />
</U>
</U>
</L>
<V n="canonical_animation" t="enabled">
<U n="enabled">
<T n="factory">11319<!--Book_Teen_Homework_Active_Set--></T>
</U>
</V>
<T n="display_name">0x2965F201<!--Write--></T>
<U n="display_name_text_tokens">
<L n="tokens">
<V t="participant_type">
<U n="participant_type">
<E n="participant">Actor</E>
</U>
</V>
<V t="participant_type">
<U n="participant_type">
<E n="participant">Object</E>
</U>
</V>
</L>
</U>
<T n="ignore_autonomous_targeted_socials">True</T>
<T n="force_exit_on_inertia">False</T>
<L n="interaction_category_tags">
<E>Interaction_Computer</E>
<E>Interaction_PracticeWriting</E>
<E>Interaction_Super</E>
<E>Interaction_All</E>
</L>
<L n="mood_list">
<T>14641<!--Mood_Inspired-->
</T>
</L>
<V n="outcome" t="none" />
<T n="pie_menu_priority">10</T>
<U n="progress_bar_enabled">
<T n="bar_enabled">False</T>
</U>
<U n="posture_preferences">
<T n="apply_penalties">True</T>
<L n="posture_cost_overrides">
<U>
<T n="key">134340<!--posture_SitOnGround--></T>
<T n="value">100</T>
</U>
<U>
<T n="key">15527<!--posture_Kneel--></T>
<T n="value">30</T>
</U>
<U>
<T n="key">15537<!--posture_Stand--></T>
<T n="value">40</T>
</U>
</L>
<T n="prefer_surface">True</T>
</U>
<V n="posture_target_preference" t="enabled">
<L n="enabled">
<U>
<E n="key">DINING_TABLE</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SEATING_BARSTOOL</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SEATING_BED</E>
<T n="value">5</T>
</U>
<U>
<E n="key">SEATING_DESK</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SEATING_DINING</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SEATING_LIVING</E>
<T n="value">0</T>
</U>
<U>
<E n="key">SEATING_LOVESEAT</E>
<T n="value">0</T>
</U>
<U>
<E n="key">SEATING_SOFA</E>
<T n="value">0</T>
</U>
<U>
<E n="key">SURFACE_COUNTER</E>
<T n="value">80</T>
</U>
<U>
<E n="key">SURFACE_DESK</E>
<T n="value">80</T>
</U>
</L>
</V>
<V t="enabled" n="route_start_balloon">
<U n="enabled">
<U n="balloon">
<L n="balloon_choices">
<U>
<V n="item" t="balloon_icon">
<U n="balloon_icon">
<V n="icon" t="participant">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
</U>
</V>
</U>
</L>
<L n="balloon_target">
<E>Actor</E>
</L>
</U>
</U>
</V>
<E n="scoring_priority">NORMAL</E>
<U n="skill_loot_data">
<E n="effectiveness">StandardPeriodic</E>
<V t="enabled" n="level_range">
<U n="enabled">
<T n="lower_bound">1</T>
<T n="upper_bound">4</T>
</U>
</V>
<T n="stat">16977944432372526953<!--statistic_Skill_AdultMajor_Reaping--></T>
</U>
<V t="enabled" n="sim_affinity_posture_scoring_data">
<U n="enabled">
<L n="my_scoring">
<U>
<V n="affinity_strategy" t="avoid"/>
<E n="running_interaction_tag">Loud</E>
</U>
<U>
<V n="affinity_strategy" t="relationship_based"/>
<T n="negate_tag">True</T>
<E n="running_interaction_tag">Loud</E>
</U>
</L>
<L n="my_tags">
<E>Quiet</E>
</L>
</U>
</V>
<E n="scoring_priority">NORMAL</E>
<V n="sim_affinity_posture_scoring_data" t="disabled" />
<T n="subaction_selection_weight">6</T>
<V n="super_affordance_compatibility" t="literal">
<U n="literal">
<V n="default_inclusion" t="exclude_all">
<U n="exclude_all">
<L n="include_affordances">
<T>14410<!--terrain-gohere--></T>
<T>102930<!--terrain-sitHere--></T>
<T>102930<!--terrain-sitHere--></T>
<T>31564<!--seating_Sit--></T>
</L>
<L n="include_lists">
<T>33624<!--AffordanceList_Stereo_Listens--></T>
</L>
</U>
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</U>
</V>
<E n="target_type">OBJECT</E>
<L n="test_globals">
<V t="buff">
<U n="buff">
<L n="blacklist">
<T>26171<!--buff_Sim_IsDying-->
</T>
</L>
</U>
</V>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified"/>
<E n="who">Actor</E>
</U>
</V>
<V t="test_set_reference">
<T n="test_set_reference">28305<!--testSet_EmotionNotMiserable-->
</T>
</V>
<V t="test_set_reference">
<T n="test_set_reference">28176<!--testSet_EmotionNotStressed-->
</T>
</V>
<V t="test_set_reference">
<T n="test_set_reference">34146<!--testSet_WritersBlock-->
</T>
</V>
</L>
<T n="time_overhead">60</T>
</I>
Journal XML
<?xml version="1.0" encoding="utf-8"?>
<I c="SuperInteraction" i="interaction" m="interactions.base.super_interaction" n="book_Journal_Write" s="160098">
<V n="_animation_actor_map" t="reference">
<T n="reference">104045<!--PickupInteractionTarget--></T>
</V>
<V n="_carry_transfer_animation" t="enabled">
<U n="enabled">
<U n="begin">
<T n="factory">11321<!--Book_Teen_Homework_Start_Set--></T>
</U>
<V n="end" t="enabled">
<U n="enabled">
<T n="factory">77044<!--Book_Teen_Homework_Stop_Set--></T>
</U>
</V>
</U>
</V>
<L n="_constraints">
<U>
<L n="constraints">
<U>
<V n="value" t="posture">
<U n="posture">
<L n="posture_manifest_tuning">
<U>
<V n="surface" t="actor">
<E n="actor">BASE_OBJECT</E>
</V>
</U>
</L>
</U>
</V>
</U>
</L>
</U>
</L>
<V n="_icon" t="participant">
<U n="participant">
<L n="participant_type">
<E>Object</E>
</L>
</U>
</V>
<V n="_saveable" t="enabled" />
<T n="allow_autonomous">True</T>
<T n="allow_from_object_inventory">True</T>
<T n="allow_from_sim_inventory">True</T>
<L n="appropriateness_tags">
<E>Appropriateness_ReadBooks</E>
</L>
<T n="attention_cost">1</T>
<V n="basic_content" t="flexible_length">
<U n="flexible_length">
<L n="conditional_actions">
<V t="list_reference">
<T n="list_reference">40705<!--ExitConditionList_MotivesNearFail--></T>
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<V t="literal">
<U n="literal">
<L n="conditions">
<V t="time_based">
<U n="time_based">
<T n="max_time">60</T>
<T n="min_time">45</T>
</U>
</V>
</L>
<E n="interaction_action">EXIT_NATURALLY</E>
</U>
</V>
<V t="literal">
<U n="literal">
<L n="conditions">
<V t="time_based">
<U n="time_based">
<T n="max_time">20</T>
<T n="min_time">20</T>
</U>
</V>
</L>
<E n="interaction_action">NO_ACTION</E>
<L n="loot_actions">
<T>160166<!--journal_Loot_WroteInJournal--></T>
</L>
</U>
</V>
</L>
<V n="content" t="staging_content">
<U n="staging_content">
<U n="content_set">
<L n="affordance_links">
<T>160182<!--Journal_Write_Active--></T>
<T>160183<!--Journal_Write_Passive--></T>
</L>
</U>
</U>
</V>
<V n="periodic_stat_change" t="enabled">
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<E n="effectiveness">StandardPeriodic</E>
<T n="stat">16718<!--statistic_Skill_Child_Creativity--></T>
</U>
<L n="tests">
<L>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>CHILD</E>
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</V>
</U>
</V>
</L>
</L>
</U>
</V>
<V t="dynamic_skill">
<U n="dynamic_skill">
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<E n="effectiveness">StandardPeriodic</E>
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</U>
<L n="tests">
<L>
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<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>TEEN</E>
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
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</V>
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</L>
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<V t="statistic_set_max">
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<T n="stat">16455<!--commodity_Emotion_Autonomy_Angry--></T>
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<V t="sim_info">
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<E>TEEN</E>
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<E>TEEN</E>
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<L n="specified">
<E>TEEN</E>
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<V n="icon" t="participant">
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<E>Object</E>
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<E>Actor</E>
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<E n="scoring_priority">NORMAL</E>
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<T>14410<!--terrain-gohere--></T>
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<T>33624<!--AffordanceList_Stereo_Listens--></T>
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<E>CHILD</E>
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<E>TEEN</E>
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<E>ELDER</E>
<E>CHILD</E>
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<E />
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</I>