Kaihana
Member
kaihana.tumblr.com
Posts: 18
|
Post by Kaihana on Jan 22, 2018 5:01:16 GMT -5
Hii! I've been wondering for a while on how to know where to put (for example) a table and a chair to be in the exact position for my in game poses. For stories I've just been adjusting my teleporter with alt but if I wanted to upload them, some aren't in the exact position... Is there a way to know?
|
|
|
Post by Zelrish on Jan 22, 2018 10:59:29 GMT -5
Hi, I am not sure if there is an axis difference between blender and the game but why don't you just try it out ?
Append a chair in Blender , make a short pose. Notice how the chair is oriented from the axis point of view and check how the pose behave in the game.
|
|
|
Post by inabadromance on Jan 22, 2018 14:20:58 GMT -5
The game and blender share the same grid. You need to open your pose blend and append the object you need.
File -> Append, and navigate to the blend file of the chair. Inside it there should be an object folder, and you'll probably need to choose the file that's called s4studio_mesh_0 (if that doesn't work try the next one and so on). From there you can move it around/edit as you want, and then make your pose. Just be sure to delete the chair before saving to stick back into S4S.
|
|
Kaihana
Member
kaihana.tumblr.com
Posts: 18
|
Post by Kaihana on Jan 22, 2018 15:36:39 GMT -5
Yeah I know all that stuff and all... I was just wondering if there was like a special movement from blender to game like the grid stuff in build mode when you buy objects you need instead of trying to guess. The chair (and the rest) I know it's just append but if I wanted to sit my sims at a dining table I'd have to guess how much distance is the table from the chair ahah. It was just a question that was bugging me, anyhow thank you very very very much for the help!
|
|
|
Post by Flertzia on Jan 22, 2018 16:14:29 GMT -5
The best way to know where to place the teleporter InGame, so it will pose with the object you want, is create the pose for that specific object (atleast in my opinion, it makes everything easier and I see alot of people doing the same). With your example, if you append the table en blender, then ingame place the teleporter without using the "alt" button on the same place as your table the sim should already sit on the table. However, if you did what inabadromance said and after place the teleporter with the table your sim looks like it's inhuman and is flying, then that's because there's something wrong with the pose.
|
|
|
Post by inabadromance on Jan 22, 2018 17:16:26 GMT -5
ohhhh! I understand now what you mean.
you have to append the table. if you click the table in object mode you'll see its rig with its slots (small circles that show the chair slots). then append the chair. in object mode the center of origin of the chair (orange dot) has to match exactly the rig slot of the table. press 7 on your numb pad to change to top view. hold control (and shift to move half on the rig) while you translate the chair to position it on the slot.
|
|
Kaihana
Member
kaihana.tumblr.com
Posts: 18
|
Post by Kaihana on Jan 22, 2018 18:02:36 GMT -5
inabadromance thank yooooou! that was exacrly what I was looking for! You're amazing!!!
|
|
|
Post by inabadromance on Jan 22, 2018 18:24:58 GMT -5
No problem! Glad i could help :D.
|
|