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Post by inabadromance on Feb 1, 2018 10:55:51 GMT -5
You have to manually create one by mixing pieces of planes. Use the base shadow and resize it duplicate in edit mode. it if needed. doesn't need to be perfect.
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Post by uptown17 on Feb 1, 2018 13:11:59 GMT -5
inabadromance explain a little more🤔. So once I put a plane in edit mode what shall I do next ?
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Post by inabadromance on Feb 2, 2018 10:05:03 GMT -5
You don't create any planes. You can use the one that comes with the EA's mesh. you place it following the shape of your object and duplicate it using the sidebar if you need more shadow.
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Post by uptown17 on Feb 2, 2018 14:37:59 GMT -5
InABadRomance, okay so basically when I used the planed & pressed Ctrl + J it joined my object & the mesh plane, but still wasn't showing up in the game. It showed in studio but not the game.
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Post by annabluu on Feb 2, 2018 14:43:05 GMT -5
uptown17, i suggest you start with something easier before tackling something this big. i don't think you have the required knowledge and this is already two pages long on how to make a shadow mesh. please look at this tutorial and try it with a painting. once you get it come back and maybe it'll be easier with handcuffs.
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Post by uptown17 on Feb 2, 2018 14:52:40 GMT -5
Alright Anna🤦🏽♂️👌🏼 This have been driving me crazy : I mean I'm learning it, but it's killing me.
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Post by inabadromance on Feb 2, 2018 19:24:34 GMT -5
I never mentioned anything about joining the shadow with your mesh. Please compare EA's object to yours. The shadow plane and the mesh are in two different mesh groups.
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Post by uptown17 on Feb 3, 2018 1:56:27 GMT -5
How do I get 2 different mesh groups? Without doing the shift + p action on the laptop. Like how EA has there mesh? The Studio Mesh 1 & 2?
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Post by inabadromance on Feb 3, 2018 3:41:42 GMT -5
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Post by uptown17 on Feb 3, 2018 3:59:01 GMT -5
I have to append my mesh to EA's mesh then change the cut number ?
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Post by uptown17 on Feb 3, 2018 5:06:37 GMT -5
Think I have my problem...do I have to import mesh for all the meshes Ex. -> LOD 0 High + the rest ?
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Post by Feyona on Feb 3, 2018 6:40:57 GMT -5
A gentle reminder of the rules. Rules
- Double posting is not allowed except to bump a thread that's not been looked at in a week. If you need to add to your post, use the Edit button.
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Post by uptown17 on Feb 3, 2018 6:55:44 GMT -5
FEYONA, ANNABLUU & INABADROMANCE I FINALLY DID IT !!!!! Now the texture and color only shows up how the original mesh is. How do I make it the color I want ? I mean I imported the texture but it's still the same color.
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Post by EternalEl'the on Feb 3, 2018 9:59:48 GMT -5
To make a recolor you can use the bake or the UV layout. Have you read "Start to Finish Object Tutorial For Absolute Beginners" by orangemittens, it covers how to do this. How to export the UV layout sims4studio.com/thread/1030/make-object-recolor-templateIn tutorial 3 of "Start to Finish Object Tutorial For Absolute Beginners" orange mittens is using the UV layout. If you want your mesh to have more details you use the bake method. "How mapping works & how to map & bake a cube: Part 1" by orangemittens helps you understand how to do this.
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Post by inabadromance on Feb 3, 2018 10:58:21 GMT -5
Please share your package and blend file of you want someone to take a look.
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