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Post by sweeteizus on Feb 2, 2018 11:17:39 GMT -5
I created a lovely ball gown in MD using a petticoat I made in blender, I just really hate the way it looks when the sim walks in game. Any tips on creating large bell-shaped skirts?
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Post by annabluu on Feb 2, 2018 11:18:52 GMT -5
can you share a picture of the problem? it could be because it wasn't vertex painted.
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Post by sweeteizus on Feb 2, 2018 12:40:43 GMT -5
can you share a picture of the problem? it could be because it wasn't vertex painted. From what I've gathered, it probably is a vertex paint problem. The green color on vertex paint supposedly tells the game to make the garment skin tight, which I don't want. I want the gown to be poofy, and I don't want to see the leg movements underneath the gown. I think the vertex paint color needs to be yellow.. but I don't know the hex code for it.
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Post by inabadromance on Feb 2, 2018 19:27:53 GMT -5
Hi! This has little to do with vertex paint but with the weights themselves. You'll have to manually mold the weights to fit your project. I suggest checking out THIS TUTORIAL. Again, if you need more help please share a picture as it was asked and the blend/package files.
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Post by Feyona on Feb 2, 2018 19:48:53 GMT -5
The only way to do this is to hand paint weights in Studio. Read this post by SLYD first, where he explains how he painted long gown, then read his tutorial provided by Inabadromance. In order to check how it works without going in the game you need to export walking animation and append your dress. See this post by SLYD for explanations and .blend file with walking animation.
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Post by inabadromance on Feb 2, 2018 19:50:23 GMT -5
Excuse me. How do i like your post twice Feyona? >.< Perfect!
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Post by annabluu on Feb 2, 2018 19:51:49 GMT -5
lol ^ i'd say what they both said but they both said it so
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Post by Feyona on Feb 2, 2018 19:56:37 GMT -5
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Post by sweeteizus on Feb 3, 2018 12:41:54 GMT -5
Thanks so much!! I'll update as I go along..
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Post by sweeteizus on Feb 3, 2018 16:51:18 GMT -5
B-|
I don't understand how weight paint works. Like at all.
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Post by inabadromance on Feb 3, 2018 17:02:26 GMT -5
Have you read the tutorial i linked? the tutorials linked within that post and the other links shared by feyona? I'm not sure what part exactly is it that you don't understand.. so i'll just quote this in case that was your question:
"The weight value defines how the bone influences the vertices around the joint when it moves. Red (1.0) means the vertices moves 100% with the bone and blue (0.0) means the opposite."
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Post by sweeteizus on Feb 3, 2018 21:09:45 GMT -5
Have you read the tutorial i linked? the tutorials linked within that post and the other links shared by feyona? I'm not sure what part exactly is it that you don't understand.. so i'll just quote this in case that was your question: "The weight value defines how the bone influences the vertices around the joint when it moves. Red (1.0) means the vertices moves 100% with the bone and blue (0.0) means the opposite." Thanks, yes I read them and it helped a little, but it's taking me a little time to fully understand how the weights and bones and colors work. I'll keep at it, I'm sure I'll get it.
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Post by menaceman44 on Feb 4, 2018 10:33:30 GMT -5
Think of it this way; the bones are the skeleton of the Sim. The weights are what glue the skin to the skeleton. So by changing the weight paint you tell the game which parts of the body should move with which bones. If you select the left foot bone and paint the left foot skin in red then they will move together, for example.
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Post by sweeteizus on Feb 4, 2018 11:48:02 GMT -5
Think of it this way; the bones are the skeleton of the Sim. The weights are what glue the skin to the skeleton. So by changing the weight paint you tell the game which parts of the body should move with which bones. If you select the left foot bone and paint the left foot skin in red then they will move together, for example. That helps very much, thank you!!
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