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Post by caverga on Apr 10, 2015 13:06:52 GMT -5
Hello, I finally found the way to place a mural in the spot I want to. Check the pic of the same mural placed in 3 different starting points. I made the mural following the tutorial and added 2 swatches with a displacement of 256 pixels to give me the option to choose the swatch suitable for a particular wall. How to do it? (Example of 3 walls wide mural) 1. - Do your mural the normal way according to the tutorial, this will be the swatch 1. 2. - Start with an empty pic width the double of your mural 768*2 =1.536 for each height. 3. - Place your mural at the left AND at the right half of the empty pic. 4. – Put vertical guidelines each 256 pixels. 5. - Skip the first 256 piece and copy the next 3 together to a new pic, make the swatch 2 the normal way with this new pic, except that you don’t need to modify the Material Definition (is already done with the first swatch) 6. - Repeat the point 5- above skipping the next 256 piece and make the swatch 3 the normal way.
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Post by orangemittens on Apr 10, 2015 13:36:48 GMT -5
Thank you for sharing your great tutorial Caverga!
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Post by VonNdaSun on Apr 11, 2015 15:29:46 GMT -5
Thank you so much! That's been driving me crazy!
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Post by Bakie on Apr 13, 2015 10:12:44 GMT -5
Great that you discovered how to make murals that are placeable every where you want them to start. Have to try this too someday. And if I succeed I will definitly make a video tutorial of it with your permission. All credits to you of course! But this is a far in future plan I think :P
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Post by azoresman on Apr 19, 2016 10:05:55 GMT -5
Hello, I finally found the way to place a mural in the spot I want to. Check the pic of the same mural placed in 3 different starting points. I made the mural following the tutorial and added 2 swatches with a displacement of 256 pixels to give me the option to choose the swatch suitable for a particular wall. How to do it? (Example of 3 walls wide mural) 1. - Do your mural the normal way according to the tutorial, this will be the swatch 1. 2. - Start with an empty pic width the double of your mural 768*2 =1.536 for each height. 3. - Place your mural at the left AND at the right half of the empty pic. 4. – Put vertical guidelines each 256 pixels. 5. - Skip the first 256 piece and copy the next 3 together to a new pic, make the swatch 2 the normal way with this new pic, except that you don’t need to modify the Material Definition (is already done with the first swatch) 6. - Repeat the point 5- above skipping the next 256 piece and make the swatch 3 the normal way. It's been long time sins this post but could someone clarify about the sizes AxB of the images. When i first started making murals, usually I made a swatch for each part of the panel, just like a regular one, each with a portion of the full image, so I wouldn't call it a mural, but the final result was an image formed by several wall units and it looked good. Making a mural changing the scale is also understood, now this instructions are not clear to me once I now both, I got confused and need some clarificarion. Thanks in advance .
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Post by orangemittens on Apr 20, 2016 10:54:20 GMT -5
The sizes of the images for your additional swatches will be the same as the corresponding images from the first swatch. The method Caverga is describing here shows how to shift the image correctly so that you end up with a mural that can be placed anywhere in the game rather than being limited to specific placements.
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Post by azoresman on Apr 20, 2016 13:05:09 GMT -5
The sizes of the images for your additional swatches will be the same as the corresponding images from the first swatch. The method Caverga is describing here shows how to shift the image correctly so that you end up with a mural that can be placed anywhere in the game rather than being limited to specific placements. Thank you for answering my question. So as long as we re size the final images to what the game expects to see - meaning 256px wide and the the corresponding 3 levels of height ? Gonna try it It really bothers me the fact that we couldn't start the murals where we wanted. Thank you again orangemittens Edit: Still confused about the final images (sizes in width) 256*3=768 then resize to 256 as the game expects? I didn't do it at first. BTW i just discovered that no matter what the image size is, Studio will take care of it, cos I just made a wall with 1536px wide images and it showed up in game and the height wasn't right either, it was still 768 tall for the short wall . If I ever do it right, I'll post some pictures
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Post by orangemittens on Apr 20, 2016 15:25:53 GMT -5
What you're doing is cutting the original mural up in different places but keeping the same exact sizes as the original cuts were. This allows you to select the swatch that will make the mural fit together correctly regardless of the wall position in the game. Studio will accept whatever wall size you put in. The issue with using non-standard sizes isn't that they won't show up in any given game...the issue is that they won't show up in everyone's game. Depending on the computer and graphics card a player has non-standard size walls may show up with a question mark instead of your texture.
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Post by azoresman on Apr 20, 2016 16:00:03 GMT -5
What you're doing is cutting the original mural up in different places but keeping the same exact sizes as the original cuts were. This allows you to select the swatch that will make the mural fit together correctly regardless of the wall position in the game. Studio will accept whatever wall size you put in. The issue with using non-standard sizes isn't that they won't show up in any given game...the issue is that they won't show up in everyone's game. Depending on the computer and graphics card a player has non-standard size walls may show up with a question mark instead of your texture. I didn't know about "size didn't matter" I finally understood and it worked just fine. One observation i have to make is: In step one select the first 3 pieces not all the image and make each image the same size as the sum of 256x3=768px . So the first swatch is only half first image or, the first 3 pieces from left to right with 768x768pixels. UVDifuse scale to 0.333 for a 3 wall unit mural.
In my experiment I made 3 square images in addition to the first full image with double picture eatch of them with 768x768 and didn't resize them in the end. Now here is the picture in game: link Sorry I dont Know how to post an image
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Post by orangemittens on Apr 25, 2016 12:43:32 GMT -5
Hi azoresman, sorry for the late reply...I'm glad you have this working now
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Post by azoresman on Jun 25, 2016 9:20:27 GMT -5
Hi azoresman, sorry for the late reply...I'm glad you have this working now Thanks Orangemittens I actually ended up developing a different much more efficient method that works for walls and floors. Instead of using copy paste select , I just start with a full image, making sure it's with is a multiple of 256px, then i made a script for Photoshop that applies an offset of 256px and save as new file named sequentially until all the swatches are created. It's a one step, takes about 10 seconds to create a 10 swatch panel. For Floors the offset is applied to each image in the X and Y plane and much more swatches will be generated. The important thing is now don't have to start at the lot's border and can be placed exactly where we want. I know this is a bit late but... better late then never
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Post by orangemittens on Jul 1, 2016 17:50:17 GMT -5
Sorry to respond so late as well...great work...life is better with code
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Post by Moniq31Gamer on Jun 16, 2019 10:57:53 GMT -5
azoresmanHi, I have been trying to do this for over a week now, I am stuck at the offset for 256pxl. Each time I try to save it says Image width and length must be multiple of 4. This is the image that I have split in 8 but only doing 4 splits first then the other after. Please Please, can you help me with this.
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Post by Moniq31Gamer on Jun 16, 2019 11:00:04 GMT -5
ok, so the image won't attach. but could you explain how you do the offset and saveing it please.
Thank you so much in advance.
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Post by azoresman on Aug 19, 2019 4:17:49 GMT -5
ok, so the image won't attach. but could you explain how you do the offset and saveing it please. Thank you so much in advance.Hi Moniq Sorry I've been away for some time and only today I saw your post. You open your image in photoshop any picture will do but the size will determine how many tiles the panel will be. Each tile is 256pxls so a 1024 pixel wide image would give you a 4 tile wall panel. Resize the image to the correct width or crop it to the exact size. Next open actions > create a new action named whatever you like (example : 4 tile wall) start recording > click on filters dropdown menu > other > offset | now here make sure you type 256pxls to the X and see is the image has shifted 1/4 to the right (make sure Wraparound is selected) If it looks nice, hit OK Click on File Dropdown menu > save as > name your first offset as P1 or something choose PNG as file type > hit save Now press F then file/save as and name P2 > ok and so on until you have your image as it was when you started. In the actions panel hit stop. It's done Feel free to get in touch if you need help
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