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Post by redwildfox89 on Mar 21, 2018 22:23:58 GMT -5
Hello, I'm hoping someone can help with this. I wanted to try my hand at creating my own clutter, specifically I wanted to extract the brick structures from the Buildems Block Play Table to make like a Sims Lego kit clutter without the table. I was able to find extract the mesh, but it seems that each toy structure Sims are able to build on the table are combined together in one mesh. I have a bit of knowledge in Maya, so I figured that I could be able to remove the faces/edges/vertices from each playset one by one. But am I going about this wrong? Is there an easier way to do this? Is there a tutorial you know of that can help me as far as liberating non-buy objects (especially if they aren't found in the debug section)?
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Post by Leniad on Mar 22, 2018 6:25:51 GMT -5
Not that I know of, but you have the right idea. Separating the mesh of the object from the table is what you need to do, I use blender to do that. Then clone an EA object of similar size and action (if possible) and import your separated mesh into it.
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