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Post by sherlockedwhoviancat on Apr 5, 2018 11:40:47 GMT -5
Hello everyone, I encountered a problem and I hope you can help me. I have a mesh of an object and added a rig to it with the "rig and slots" function of the studio. Then, I exported it and added vertex groups to the rig by weight painting different parts of the object (in blender). I saved it and tried to import it into the sims 4 studio, but I got an error message that said that the mesh has a vertex group that is not part of the mesh I am replacing. What did I do wrong?
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Post by inabadromance on Apr 5, 2018 13:23:21 GMT -5
hi! care to explain what your project is about? I personally haven't seen anyone trying to achieve that. I don't think it's possible but maybe someone else knows more about it.
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Post by Leniad on Apr 5, 2018 15:14:26 GMT -5
If you provide more information on what you are trying to do, and the mesh, someone can look at it and help.
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Post by sherlockedwhoviancat on Apr 5, 2018 15:19:30 GMT -5
Okay so I basically followed this tutorial by necrodogIn the video, necrodog creates a custom bone and he adds vertex groups to the rig by weight painting the object.That´s what I want and also mostly what I did but I could not import the mesh afterwards.
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