Post by orangemittens on Apr 7, 2018 18:19:01 GMT -5
Introduction
This tutorial will show you how to use Studio's geostate feature. This tutorial assumes you understand how to clone an object using Sims 4 Studio and make a mesh.
What you will need
Sims 4 Studio 3.1.1.4 (Wishes) or above
Instructions
1. Clone the item you want to work with. Create the meshes you want to use to replace the original meshes. Click on the first geostate mesh and click the Import button. Navigate to where you saved your geostate mesh and select it to import it:
For this tutorial, I've enlarged one of the flags on the "normal" castle mesh as an example. Please note, different items will have geostates with names different than those of this castle item. You may need to click through all the geostate meshes to get a sense of what each is and when it shows up in the game. In this case, the mesh EA called normal is the unbroken dollhouse. After the import is complete, Studio has replaced this mesh with my new one that has an enlarged flag:
2. Click on the next geostate mesh and then click the import button. Navigate to the mesh you made to replace the second geostate and import it:
In this dollhouse package, EA called the next geostate mesh "halfbroken." If you clone a different item, unless its a dollhouse, the second geostate mesh will be called something else that is descriptive of the mesh appearance. Again, for this example, I've just enlarged the flag:
3. Depending on what you cloned, the package may contain more than two geostate meshes. If it does, click on the next one and import your replacement mesh:
This dollhouse package has three geostates. Some packages will have many more (for example, the stackable toy blocks). For this last mesh, I've just added a flag to the castle dollhouse rubble:
4. Once you've replaced the last geostate mesh in LOD0, click the main meshes dropdown menu and select LOD1. Repeat the above steps for all the LOD1 geostate meshes. Repeat again if the item has more than two LODs:
5. Once you've finished replacing all the meshes, click the Save button and test your item in the game.
This feature is currently in beta testing, so you may run into bugs with it. If you do, or you have other comments about the geostate feature, there is a thread to post about it HERE.
Andrew has posted a list of all the base game geostate items HERE.
This tutorial will show you how to use Studio's geostate feature. This tutorial assumes you understand how to clone an object using Sims 4 Studio and make a mesh.
What you will need
Sims 4 Studio 3.1.1.4 (Wishes) or above
Instructions
1. Clone the item you want to work with. Create the meshes you want to use to replace the original meshes. Click on the first geostate mesh and click the Import button. Navigate to where you saved your geostate mesh and select it to import it:
For this tutorial, I've enlarged one of the flags on the "normal" castle mesh as an example. Please note, different items will have geostates with names different than those of this castle item. You may need to click through all the geostate meshes to get a sense of what each is and when it shows up in the game. In this case, the mesh EA called normal is the unbroken dollhouse. After the import is complete, Studio has replaced this mesh with my new one that has an enlarged flag:
2. Click on the next geostate mesh and then click the import button. Navigate to the mesh you made to replace the second geostate and import it:
In this dollhouse package, EA called the next geostate mesh "halfbroken." If you clone a different item, unless its a dollhouse, the second geostate mesh will be called something else that is descriptive of the mesh appearance. Again, for this example, I've just enlarged the flag:
3. Depending on what you cloned, the package may contain more than two geostate meshes. If it does, click on the next one and import your replacement mesh:
This dollhouse package has three geostates. Some packages will have many more (for example, the stackable toy blocks). For this last mesh, I've just added a flag to the castle dollhouse rubble:
4. Once you've replaced the last geostate mesh in LOD0, click the main meshes dropdown menu and select LOD1. Repeat the above steps for all the LOD1 geostate meshes. Repeat again if the item has more than two LODs:
5. Once you've finished replacing all the meshes, click the Save button and test your item in the game.
This feature is currently in beta testing, so you may run into bugs with it. If you do, or you have other comments about the geostate feature, there is a thread to post about it HERE.
Andrew has posted a list of all the base game geostate items HERE.