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Post by jwofles on Apr 22, 2018 7:08:37 GMT -5
For anyone wondering the image linkes are imgur.com/a/cKQ53md and imgur.com/a/5dlVYZf. I can't really tell in the image, so it'd be really helpful you could upload your .blend and .package. Have you transferred weight paint and uv_1?
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Post by paidato on Apr 22, 2018 20:41:53 GMT -5
For anyone wondering the image linkes are imgur.com/a/cKQ53md and imgur.com/a/5dlVYZf. I can't really tell in the image, so it'd be really helpful you could upload your .blend and .package. Have you transferred weight paint and uv_1? Oops, sorry I did upload the images and they was fine at that moment i'll fix that after this. Blend and Package File Yes I did, but like I said I'm fairly new to making CC so somethings may not be right on my first try, but what I went with what tutorials said so hopefully I did transfer the uv right.
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Post by jwofles on Apr 23, 2018 8:19:08 GMT -5
You need to transfer a uv_1 for your mesh. First, go to the UV tab and rename the current UV map to 'uv_0'. Then make a new one and call it 'uv_1'. Then import an EA hair (ref/reference mesh), and follow the steps below vv
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Post by paidato on Apr 24, 2018 2:03:20 GMT -5
You need to transfer a uv_1 for your mesh. First, go to the UV tab and rename the current UV map to 'uv_0'. Then make a new one and call it 'uv_1'. Then import an EA hair (ref/reference mesh), and follow the steps below vv I tried this and I'm still having the same problems as i was to begin with even with following this, am I missing something out which I keep missing? / ALT Picture Link (Sorry I don't know if the picture uploaded right as I'm currently replying on my phone).
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Post by jwofles on Apr 24, 2018 10:46:56 GMT -5
I'm pretty sure that should fix it. Everything else with the mesh look alright. You might not be transferring it properly (make sure you click UVs, and it looks exactly the same as the picture etc). If it still doesn't work, and you're 100% sure the uv_1 is done (click on uv_1 in UV tab, and then see how it looks in the UV editor, should be stretched out), then I suggest try re-doing the weight transfer.
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Post by paidato on Apr 26, 2018 6:44:00 GMT -5
I'm pretty sure that should fix it. Everything else with the mesh look alright. You might not be transferring it properly (make sure you click UVs, and it looks exactly the same as the picture etc). If it still doesn't work, and you're 100% sure the uv_1 is done (click on uv_1 in UV tab, and then see how it looks in the UV editor, should be stretched out), then I suggest try re-doing the weight transfer. After all this, it was the BGC mesh I was using for some reason lol. Thankyou for the help either way!
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