|
Post by AleNikSimmer on Apr 30, 2018 9:54:58 GMT -5
Hi! I was trying to create a full-body mesh of the sim body (the one that appears when a sim has only underwear in CAS) but everytime I clone the top from the rig of any object or from this bra I end up with a "shadow distortion" on the arms, even if I frankmesh parts of the top and leave them original. I've also tried to "remove double" in Blender but the issue stays so I don't think that this is the problem. It happens also if I use a t-shirt and replace it with the nude top in blender (for this I take the nude top from the one hidden in the rig level, I duplicate it, join it with the top and delete the top). This is how the original top looks like and how I want it to look everytime I clone it. And this is how it looks everytime I clone the mesh and import it in S4S (and then in game). It's not a problem of the skin because I've tried in game with different ones and still remains. I've checked both uvs and they are correct (also because I'm not modifying the mesh), so what could it be and is there a way to fix it? (before anyone says, I don't want to use the one-piece swimsuit mesh because it's different from this one)
|
|
|
Post by menaceman44 on Apr 30, 2018 12:18:14 GMT -5
I would assume this is either an issue with the Normals or the Weights. If it's Normals then you can select the affected parts and there should be an option under the Mesh tab to Recalculate Normals. See if that does anything.
If you still need help after that, please share both your blend file and your package so that we can take a closer look at it.
|
|
|
Post by AleNikSimmer on Apr 30, 2018 12:40:06 GMT -5
menaceman44 tried with the normals but nothing happens. And the weights are the same of the original mesh. Package and BlenderPassages I've done: create a new mesh>select the swimsuit>export LOD0>copy the hidden top from the rig>delete the arms from the top and the torso from the swimsuit>change the GEOM of the top to match the suimsuit>join the two meshes together>removed doubles from the waist and merged together a couple of disjointed vertex As you can see the arms are the ones of the original mesh, but for some reasons, when I import the mesh in S4S they have this weird thing going on.
|
|
|
Post by Aduah on Apr 30, 2018 15:37:04 GMT -5
Ok, I looked at your normals, both the normals for the vertices & faces seem to be pointing the correct way. (in my expereince that how weird vertex shadows appear). I dont see any of these shadows in blender itself...
This might be way out in left field, but what if you tried selecting just the arms and removing the doubles? It will effectively will 'seal' the seam in the arm, and *might* fix the weird shadow issue. I dont know if it will or not but I think its worth a shot.
|
|
|
Post by AleNikSimmer on May 1, 2018 6:23:07 GMT -5
Aduah I've removed the doubles but it's doesn't change anything. In the end I've found out that the mesh I need already exist in the game and it's the lingerie. So I've tested this: create 3D mesh of the piece above>export LOD0>import LOD0 (without even touching the mesh in blender) and the issue appears!At this point I think it's a problem with Sims4Studio? orangemittens I don't know if I can tag you in threads but I think someone could take a look on the part I've highlighted? It's something that happens when S4S "register" the new mesh, even if it's the original vanilla one.
|
|