Post by almasy87 on May 2, 2018 6:19:15 GMT -5
Hello!
I've stubbornly decided that with basically very little knowledge of Blender I wanted to create this outfit. (I know.. don't judge )
pm1.narvii.com/6390/2c848b5f1c9483fe84ca38fced4e3f5bb2527aed_hq.jpg
So, I took a tank, and since there wasn't any such belt that looked nowhere similar to it, I slapped onto it a belt from a kimono cc I had.
Then I fixed the textures so it looks almost similar to the picture.
It looks fine in game, but the only problem is that the waist part is quite large. Let's say, it's larger than the sims body.
Eventually this sim will have to obtain perfect muscular build (xD). So I am not sure if that will change by itself but I don't think so, cause the waist usually just gets shaped but not larger.
So.. I don't know what to do. In a moment of desperation I started to manually move vertices back a bit towards the center of the body to make the tank less large. (see, left and right side are not the same) But not only will this take forever - I also don't know if it will fix it, or worse if when he changes body shape it will be a mess again..
The top is hidden because if I show it it clips through, no idea if that's normal or not.
Also I merged the two mesh into one object but they aren't fully attached.
I only sewed the top of the sash onto parts of the tank.
So my questions are..
Do I manually fully sew it all on?
Is there a way to reduce the largeness of the item without reducing its height? (I tried S and Z variants but it becomes smaller in all cases).
How do you know when and how an item changes to match the sims body shape?
Is manually moving the vertices my only solution? I am willing to do this, but not if it's useless. And not if it can mess up again when he changes shape.
Sorry for so many questions. I've been at this stubbornly for like 4 days and starting to go crazy.
If anyone can point me in the right direction or give me something to read that explains this, it would be great.
I'll attach the blend too so you can laugh at my poor attempt to get this done
Thanks in advance!
www.dropbox.com/s/lr7c9yaiznv9qir/kimono%20rework.blend?dl=0
I've stubbornly decided that with basically very little knowledge of Blender I wanted to create this outfit. (I know.. don't judge )
pm1.narvii.com/6390/2c848b5f1c9483fe84ca38fced4e3f5bb2527aed_hq.jpg
So, I took a tank, and since there wasn't any such belt that looked nowhere similar to it, I slapped onto it a belt from a kimono cc I had.
Then I fixed the textures so it looks almost similar to the picture.
It looks fine in game, but the only problem is that the waist part is quite large. Let's say, it's larger than the sims body.
Eventually this sim will have to obtain perfect muscular build (xD). So I am not sure if that will change by itself but I don't think so, cause the waist usually just gets shaped but not larger.
So.. I don't know what to do. In a moment of desperation I started to manually move vertices back a bit towards the center of the body to make the tank less large. (see, left and right side are not the same) But not only will this take forever - I also don't know if it will fix it, or worse if when he changes body shape it will be a mess again..
The top is hidden because if I show it it clips through, no idea if that's normal or not.
Also I merged the two mesh into one object but they aren't fully attached.
I only sewed the top of the sash onto parts of the tank.
So my questions are..
Do I manually fully sew it all on?
Is there a way to reduce the largeness of the item without reducing its height? (I tried S and Z variants but it becomes smaller in all cases).
How do you know when and how an item changes to match the sims body shape?
Is manually moving the vertices my only solution? I am willing to do this, but not if it's useless. And not if it can mess up again when he changes shape.
Sorry for so many questions. I've been at this stubbornly for like 4 days and starting to go crazy.
If anyone can point me in the right direction or give me something to read that explains this, it would be great.
I'll attach the blend too so you can laugh at my poor attempt to get this done
Thanks in advance!
www.dropbox.com/s/lr7c9yaiznv9qir/kimono%20rework.blend?dl=0