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Post by mintymoonsims on May 2, 2018 15:34:51 GMT -5
Still working on the fireplace I thought I finnished. I found it had 2 DST files I don't know. I looked through the basic tutorials but could not find any information about these 2: File 1: And File 2: What are these and how should I edit them?
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Post by Leniad on May 2, 2018 15:44:19 GMT -5
The first one looks like the bump map, that adds additional definition to object, and the second one looks like the texture. Can't tell you how you should edit them, depends on what you want to do
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Post by inabadromance on May 2, 2018 22:55:09 GMT -5
hi! the first one is the specular. the second one is the fireplace in its unlit state. there should be another texture that is the lit state where the fireplace is black and only the fire shows up. just like any other texture, you need to study how it's composed and transport that to your own mesh. also, you need to properly vertex paint the mesh in blender so it lights up correctly. please read this tutorial: sims4studio.com/thread/4803/make-sims-lamp-lights-correctlyif you need more help please share a picture of your mesh, the blend and package file.
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Post by mintymoonsims on May 3, 2018 5:14:32 GMT -5
Hmm maybe the second image is actually the lit state? I don't seem to have any lit version otherwise. These are the files: The first DST is the edited texture. This one: The second is the edited bump and the third and fourth are the ones I showed in the post above. Here's also a picture of my mesh: And here's the original:
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Post by AdonisPluto on May 3, 2018 15:49:13 GMT -5
For this particular fireplace, I believe the unlit and lit action, is located in the same image file unlike other fireplaces that have a separate image for the lit state.
That second image references all the area where the firewood logs are placed. In the base object that you cloned,you will see that this second image, comprises of all that enclosure where the fire logwoods are. Presently, from your own mesh, you have used the blue image over where the wood log is. What you have to do is determine the part if your mesh that makes up that open place where the logs are(top,bottom,left,right and front,as well as the logs). Once you have determined these mesh part, locate then in your uv map. That's the part you need to work on and create the diffuse image that will affect the lit and unlit image.
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