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Post by Deleted on May 6, 2018 3:12:18 GMT -5
Ok I'm back with the same object. If this needs to be moved, please let me know, and I will move the thread or whatever. I finally got the lid open. I'm not concerned about the aesthetics right now (the coloring). I'm concerned about what the arrows are pointing at. they are pointing at the top rim. It is missing. is the pack file and is the blend file to see if someone sees something that I didn't see. Can't really tell if I missed something in blender or if it is just the way it looks in S4S. Thank you in advance for any help with this. p.s. I did a quick edit...the correct pack file should be there now. sorry, late and i'm tired.
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Post by AdonisPluto on May 6, 2018 4:41:04 GMT -5
I have not taken a look at the mesh since am not close to my lap top. Bit I can guess you have a last of the mesh that is meant to be with the open lid still left on the key board part of the laptop. Those part of the mesh needs to go with the open lid. I may be wrong but will take a look when am close to my laptop
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Post by inabadromance on May 6, 2018 6:31:16 GMT -5
I'm on mobile too.but if the run is visible in blender then it's probably flipped. select the rim, and from your side bar go to uv, flip direction.
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Post by Deleted on May 6, 2018 10:05:59 GMT -5
Sorry for sounding like an idiot, but I can't tell in blender where the rim is. When someone gets the opportunity, can you put a pick up with an arrow or it already selected. I would greatly appreciate it. The wireframe is driving me insane. ughfigured out the rim, duplicated the back and put it in the front. I believe that is the screen got it as close to the back as I could. imported into S4S, but there is no difference in the viewing. is the new blend file. it should say test two at the end (kept me from getting confused) Going to try this in game. Hope it works.
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Post by Deleted on May 6, 2018 12:01:04 GMT -5
Here is a video of the laptop in action. The screen stays in place and the laptop moves around...really weird.
Don't know how to fix that one. I can't get the video to post...sorry
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Post by AdonisPluto on May 6, 2018 14:42:35 GMT -5
Here is a video of the laptop in action. The screen stays in place and the laptop moves around...really weird. Don't know how to fix that one.I can't get the video to post...sorry Well, I guess if the laptop is moving around, then it might be due to joint problem. Because you are using a base clone of a computer with mouse as a part of it, there are two joints involved. One is for all the mesh excluding the mouse, and the other is exclusively for the mouse. I am guessing that your laptop has the joint for the mouse assigned to it. Check and see if that is your case
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Post by Deleted on May 6, 2018 17:08:04 GMT -5
What if I delete that part of the mesh? it would get rid of that bone and the light would be gone. Is there a purpose for it? Because when you go into edit mode the mouse and the mouse pad are connecting to the laptop body and lid not the light. I deleted the light. It didn't change anything. I have no idea what to do...I am stumped. I am going to join the screen to the lid though. That's driving me insane with it staying put and not moving with the laptop though.That didn't work. When that happens the uv map shows up on the screen/lid. ugh ok. I checked the ghostwriter computer which was used to do the conversion. mesh 0 is the monitor, mouse, and keyboard with bind mouse and transformBone. mesh 1 is the light with transformBone; mesh 2 is the shadow; mesh 3 is the screen with transformBone The conversion was done properly so why did the binding and the mouse not convert?
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Post by Deleted on May 6, 2018 18:38:44 GMT -5
I don't know what to do now. I'm stuck
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Post by inabadromance on May 6, 2018 20:58:35 GMT -5
Ummm i'm on my laptop now but there's no file anywhere in any of your posts. Can you share the blend file? I'm seeing that you fixed the rim on your own.. so the issue here is weights? Please compare EA's notebook and see which bones are applied to each part of the mesh. Then replicate that to your mesh. Simply add the bones you need manually to the list and apply them to each part. Please read THIS TUTORIAL on how to view and assign the weight. From step 12.
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Post by Deleted on May 6, 2018 21:47:39 GMT -5
sorry had the files up but took them down is the blend Thank you inabadromance . Yes, after trial and error I finally found the part I needed to get the rim back . I will look over that tut because I know nothing about bones (even human ) and transferring weights. So, I will read up and follow through. May I post again in this thread if I have issues with that tut?
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Post by inabadromance on May 6, 2018 22:28:52 GMT -5
of course you can post again in this thread! . this isn't transferring weights, this is manually assigning bones. transferring is for more than 10 or so at once. but these are two, so we do them manually.
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Post by AdonisPluto on May 6, 2018 23:57:21 GMT -5
The tutorial, inabadromance pointed you to is very detailed to understanding bone and joint assigning. On a side note, and with reference to your image shown that has all the color lines indicating which is which, I recommend you should try to so the below two things (A) The shadow mesh, is a bit off the mesh. Try moving it so that it is centered under the base of the laptop. (B)The blue line which indicates the light group will not affect your mesh,and leaving it floating like it us will look a bit weird. So I will advice you select that group and hide it inside the laptop or move it to sit at the origin under the laptop. If you are not sure on what I just said, take a look at THIS TUTORIAL With regard to the bone joint assignment, if you follow the tutorial inabadromance pointed to, you will notice that the ghostwriter computer which you used as a base will give you two bones/joint name. The transform bone and the bind mouse. Referring to your image with the colour parts that you have shown above, only the shadow mesh does not need a joint/bone assignment. The bind mouse bone controls the mouse movement when the Sim is using the mouse. Therefore, only the mouse is assigned to this bone alone and nothing else. Any other part you assign to this bone will make the part move in relation to the mouse moving. The transform bone joint, is static which means anything assigned to it will not move. From your image, the light mesh, the screen mesh, the laptop and the mouse pad all needs to be assigned to this bone. Hope this helps too.
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Post by Deleted on May 7, 2018 2:19:18 GMT -5
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