|
Post by gauntlet101010 on May 21, 2018 18:54:31 GMT -5
themechanicalmaniacs.com/temp/door-problem.jpgdrive.google.com/file/d/1RocgDTofKgy_jkMVYB8aWFqg4K2otLaO/view?usp=sharingI'm having an issue with this door I'm trying to convert from Sims Freeplay. It seems like this should be a quick fix, but I can't, for the life of me, figure it out. I'm using a door with a window to handle the transparent part of the texture (which is the part that has the problem). It seems like the ambient light is affecting half of the mesh (which is just a square). I've tried several different shaders which don't fix anything. I've also tried merging that part to a single square and adjusting the texture to work with that, but the single square retains the lighting problem and just covers the entire piece with it. Does anyone have any idea what could solve this issue? Edit: I fixed the issue, but never really figured out what was wrong with it. Basically I took the version where I merged the area to be one flat square. After that I just flipped the normals. Since it's double sided it showed even though it didn't in Studio. That seemed to work. Why it did so is anyone's guess.
|
|