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Post by littledica99 on May 28, 2018 12:35:39 GMT -5
Hey y'all! i'm having a problem with the dirty state of a stove i'm working on. it seems to be misaligned, like if the UV was moved from it's original position. Why is that? i'm very confused! I could notice it also because i made a specular map for the dirty state so that it wouldn't make the dirty spots reflective. as u can see, they don't match:
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Post by Mathcope on May 28, 2018 14:02:43 GMT -5
It's not possible to know from our end if you don't post the .package and .blend file for this project. Please read the FAQ before posting so you can get a proper answer.
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Post by littledica99 on May 28, 2018 17:54:12 GMT -5
i just cloned the shmapple stove, i didn't edit the material. i'm unable to send the package currently so this is the max i can give ya :c
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Post by Mathcope on May 28, 2018 22:19:14 GMT -5
I'm sorry but I don't understand what you're saying. What is the "shmapple stove"? Also to be honest without the .package and other files this is also the max I can give you. . There're a lot of reason for this to happen: - The texture could be the wrong size.
- It could be misaligned with the UV of the mesh
- The UV might be misaligned in the mesh itself
and so on....
If you cannot send the .package right know because you're not in that computer send it when you can, but understand that evetually you will need to share it if you need further help.
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Post by littledica99 on Jun 1, 2018 10:20:07 GMT -5
Here's the package, hope you guys can help me. I updated the stove Via tuning to be already on the can't get dirty perk because that was my intention anyways. i just wanted to explore the dirty overlay functions.
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