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Post by darlyssims on Jun 10, 2018 10:55:16 GMT -5
Heya! I made a tshirt with a bra underneath and the plan was to make the shirt transparent so you can see the bra. I did bake it but the texture doesnt appear on the mesh correctly. here`s the .blend file I had similar issues with other meshes and tried to fix it with the help of another thread but it didnt work.. Thank you!
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Post by annabluu on Jun 10, 2018 11:03:34 GMT -5
i looked at your blend file and i don't really understand what's wrong. but if you're making a transparent shirt, you need to move the uv somewhere else other than where the body's uv is or else the texture will interfere with each other. and what do you mean it's not appearing correctly? if you could share a photo it would help.
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Post by myobi on Jun 17, 2018 15:55:53 GMT -5
I don't think it's a bake issue. You need to make new mesh geometry in S4S for the shirt if you want only it to be transparent, following this tutorial here : sims4studio.com/thread/1469/tutorial-create-transparent-skirt . You'll need to separate the shirt mesh from the underneath mesh in Blender and give it it's own cut type, too. Otherwise, it will never really be transparent.
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Post by myobi on Jun 17, 2018 16:01:54 GMT -5
Sorry for the double post, but it is also worth noting that your UVs need to be corrected. You could move them up to the "hat" area, perhaps, although you won't be able to use hats with the top without textures overlapping. The darkness happening when you try and bake is caused because you're trying to bake two areas to the same UV map (both the inside and outside of the top mesh). The only way to fix that is to remove the inner side of the top and then bake the outside separately.
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