vluan
New Member
Posts: 1
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Post by vluan on Jun 11, 2018 11:43:13 GMT -5
So, i started to do custom content, i did that Heron Preston hoodie(brand) and look the link, the quality isn't the best of the "NYC DSNY Logo" there is something that i can do to make it better? Or is it anyway? imgur.com/a/dCrKy40
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Post by littledica99 on Jun 12, 2018 9:37:12 GMT -5
Judging from the image, it is pretty clear what's the issue, but i get it, you're new to this and you don't know what's goin on! Basically, the sims 4, like many games, uses an image compression format called DXT5, which is short for Block Compression 3, which makes the texture file much lighter for the game. There's really nothing you can do about it, it's just how the game works. What you can do on the other hand, is try to play with the compression around and see what size of the logo you should go for so that it shows better. I don't know, maybe stylize it? Make it bolder? Try anything until you're satisfied with the result! c:
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Post by jasumi on Jun 14, 2018 16:34:58 GMT -5
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Post by Zelrish on Jun 15, 2018 2:42:22 GMT -5
The main problem is that we have to use low resolution images for the texture of the WHOLE sim. if it was a 1024x2048 per object there would be no problem. But in the end for a top you have to work with 1024x582 which is damn small. That means we run into "pixelisation" really fast and that is the issue you are facing.
Some people double the size of their texture because of this. It works to a certain extent but I would not really recommend that. For the words Heron Preston on the front, you might be able to have them display better by adjusting the uv_0 a little bit tighten the vertices a bit in that area should do the trick.
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Post by jwofles on Jun 15, 2018 10:01:26 GMT -5
Mmm as Zelrish said we have to work with small texture. Make sure your UV map is making the most of the space available.
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