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Post by skellybear on Jun 18, 2018 17:01:08 GMT -5
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Post by inabadromance on Jun 18, 2018 19:39:22 GMT -5
hi! ummm if I'm seeing correctly... your main layer should have the color of the highlighter not the body template. you're, in summary, making a highlighter it of the same skin of the sim. that'll never show up. paint the whole layer white and keep that alpha channel as it is. if you need more help please share the texture file.
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Post by skellybear on Jun 19, 2018 6:20:26 GMT -5
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Post by Noir_Noir on Jun 19, 2018 16:34:04 GMT -5
I'll take a look at your file and see if I can help.
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Post by Noir_Noir on Jun 19, 2018 17:02:05 GMT -5
The file you posted is merged so I couldn't see what the problem is. Here's what I did: 1) created a new layer above the femaleUVmap; 2) using a soft brush i drew a "blush"; 3) using the opacity tab in the layers panel i lowered the opacity; 4) saved as a .png with transparency; 5) loaded this textured into a blush .package. It works on S4S. I did not test it ingame, so here's the file and you can take a look, see what I did and if loads okay ingame. Hope this helps!
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Post by skellybear on Jun 19, 2018 20:02:29 GMT -5
Thanks for that, but where is the alpha?
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Post by Noir_Noir on Jun 19, 2018 21:59:58 GMT -5
There's different ways to create to achieve the same thing in PS. I believe you followed this tuto here, right? If yes, you're probably missing a step somewhere. In your file I didn't see the color layer -where you would apply the swatch color and use the multiply or overlay. It seems you merged the RBG channels as per the tuto, but instead of creating a layer above for the color you applied on this layer? Could this be the trouble? Everything Lara did in her great tuto can be done on a new empty layer via layer panel (as I did above), without having to deal with the sometimes confusing channels. If you open the PS file I posted above you may grasp a bit better what I did. But in the end you just have to go with what feels more intuitive for you. Good luck.
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