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Post by aminotabs on Jun 20, 2018 5:32:43 GMT -5
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Post by aminotabs on Jun 20, 2018 5:33:01 GMT -5
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Post by inabadromance on Jun 20, 2018 8:46:01 GMT -5
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Post by aminotabs on Jun 20, 2018 9:55:06 GMT -5
You can see in the screenshot that I'm doing what you write about in that topic. Clothing remains black :(
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Post by annabluu on Jun 20, 2018 10:11:26 GMT -5
are you sure your normals aren't being flipped in the wrong direction?
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Post by aminotabs on Jun 20, 2018 10:15:47 GMT -5
No, I'm not sure) How can I check this?
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Post by annabluu on Jun 20, 2018 10:33:19 GMT -5
go to the shading tab and check to see if backface culling is checked. then you'll see if the texture is correct
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Post by aminotabs on Jun 20, 2018 10:44:28 GMT -5
yes, this option is enabled :(
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Post by annabluu on Jun 20, 2018 10:48:34 GMT -5
can you share your blend file?
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Post by aminotabs on Jun 20, 2018 10:54:33 GMT -5
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Post by annabluu on Jun 20, 2018 11:03:23 GMT -5
this is because you duplicated the normals and flipped them. because of that, it will try to bake both textures in the same place if you do not move the duplicated uv map. you can either delete what you duplicated or separate it from the mesh and click the camera icon so it will no longer take that mesh into account.
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Post by aminotabs on Jun 20, 2018 11:17:50 GMT -5
sorry, but what does it mean "duplicated the normals and flipped them"? when exactly did this happen?
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Post by annabluu on Jun 20, 2018 11:44:35 GMT -5
if you didn't duplicate the normals, then whatever you exported the mesh from did it. an easy fix for this is selecting a vertice from the inside mesh and then doing ctrl+L to select the whole part, and then delete the verticies.
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Post by aminotabs on Jun 20, 2018 12:45:05 GMT -5
Thank you sooo much!! I managed to fix it. Could you explain why the normals are duplicated?
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Post by annabluu on Jun 20, 2018 12:49:02 GMT -5
well if you exported the mesh from marvelous designer, checking the thick option will duplicate the verticies and flip them, thus making the object look "thick" you should opt for the thin option though, because with this you can weld the seams together in md instead of blender and you have the option to have a cleaner decimate. if you were to retopoligze your mesh, you would not be able to with the weld option ticked.
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