|
Post by AleNikSimmer on Jun 29, 2018 6:24:41 GMT -5
Hi everyone! I have a problem with meshes when importing in Sims4Studio. What happens is basically this: On the left there's the original mesh, on the right a mesh that I import in Studio. It doesn't matter if the mesh is modified or not, even if I export the original mesh and then import it right back in Studio without opening it in blender, the issue is the same. I've also tried to remove doubles/correct normals but nothing changes (and the normals are already right), in fact in blender the mesh looks fine. The problem is way more evident on the right arm, but is present also in the left. It's not only a problem with Studio, when I test the mesh in game it has the same issue, the arm is reacting weird to the lights. I have the last version of Studio, but this issue was here even with the previous one and I still haven't found a solution. It is basically ruining all my work :(
|
|
|
Post by inabadromance on Jun 29, 2018 9:20:07 GMT -5
Hi! please share the package file and final blend you're importing back. are you using Windows or Mac.
|
|
|
Post by AleNikSimmer on Jun 29, 2018 9:51:43 GMT -5
inabadromance everything is in the folder, I hope the names are clear. It happens the same with the female frame. I work on Windows.
|
|
|
Post by AleNikSimmer on Jul 7, 2018 5:33:18 GMT -5
inabadromance Hi! I finally found what the problem was! Back in December I placed Luumia default body in S4S mod folder to make this texture [ x] to match the nipples and then left it there. The other day I've noticed that in game his body had this issue so I removed it from S4S folder and re-imported the mesh on the item I am working and the issue is gone! I have no idea why this is happening but maybe it's useful for someone that has a similar issue.
|
|