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Post by missdelarocha on Jul 3, 2018 8:40:54 GMT -5
I'm working on this partially sheer 2 piece outfit and having problems fully importing it. I've made a few pairs of shoes with a transparent part by following the steps in UN's transparent skirt tutorial, so I'm familiar with what to do. But it's not working for me on this one. I've modelled the body to be slightly different to the standard ea body. I made my clothing and joined the parts I want as simskin together (the shorties, body and rhinestones) as cut0000 and parts I want as simglass (the top and bottom fabric) together as cut0001. I've done all the region map, CASpart etc adjustments for the package to recognise the new cut. I've tried switching the cut numbers around and re-appending to an ea body mesh multiple times (then deleting the ea body vertices) to try and hopefully fix it but no difference. I'm only getting 2 different results when I import, both with an original ea body mesh somehow replacing the body mesh I adjusted. Either with just my simglass parts and ea default body replacing my own, and the other with just my simskin parts and ea default body replacing my own. How it looks in S4S. This pic with it only importing my simglass parts (cut0001) and replacing my body. How it looks in blender. How do I stop the ea default body mesh replacing my one and make both my cut mesh parts import properly together? Package and blend file here (dropbox). Be aware it's higher poly, 26k. I haven't fixed up my uv layout yet so you can ignore that.
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Post by inabadromance on Jul 3, 2018 14:02:34 GMT -5
Hi! What blender version are you using? I checked the blend and none of the meshgroups have cut numbers and type is at "none"... I fixed that on my own blender 2.70 and imported just fine. Remember the body parts are 0001 and the other 0000
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Post by missdelarocha on Jul 7, 2018 1:59:43 GMT -5
Hi! What blender version are you using? I checked the blend and none of the meshgroups have cut numbers and type is at "none"... I fixed that on my own blender 2.70 and imported just fine. Remember the body parts are 0001 and the other 0000 I'm using the latest, the add on is in the custom properties. It's worked with the other things I've made using the latest version so not too sure. Maybe a S4S mac bug? Blender 2.70 doesn't work on my mac at all so can't really use it. I cloned a different item with more cuts already in it, appended my parts to them and that's worked. Thanks anyway
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