|
Post by neogalactic54 on Jul 6, 2018 6:45:31 GMT -5
Third time meshing (I think I got the weight transfer down this time...hopefully :/) But I'm trying to make a dress this time! For my bases, I used the nude top and nude bottom and for my reference mesh, I used the chemise! I followed a method that involved doing a weight paint and a vertex paint So the thing is, the preview and my game both show a funny dark splotch on the clothing garment: ( Link to Image) (Link to image)(Link to Image)So I kinda found that if I play around with my texture, I can make it seem like there's no black patch by painting the part of the clothing that should be there white...however, the thumbnail still shows and it's easier if I can make more textures without coloring each part white :/ Also, when I zoom out and watch my Sim walk around, it's like a part of her dress is attached to her foot. Is it a problem with the LODs? Here are my blender files for reference: Download Here!Thank you in advance! I'd really like to know what is causing this problem so I can troubleshoot more efficiently next time
|
|
|
Post by annabluu on Jul 6, 2018 11:39:18 GMT -5
if this occurs both in s4s and in game, it could be because of the diffuse map. we'll also need you to share the package file rather than just the blend.
|
|
|
Post by neogalactic54 on Jul 7, 2018 12:12:04 GMT -5
if this occurs both in s4s and in game, it could be because of the diffuse map. we'll also need you to share the package file rather than just the blend. Ah sorry bout that. I've stuck the package file *here*. This package is the one where I have a texture I colored white to try and null the error should I try baking my texture again?
|
|