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Post by simgeekster on Jul 16, 2018 10:03:01 GMT -5
I've recently ventured into the world of creating your own meshes. I followed some tutorials and made a lot of progress, but I can't seem to get past this issue. As seen below, my cc clothing (the pants) appears in the wrong angle. Aside from that, everything seems to be working good (don't pay attention to the coloring of the legs or the pants itself, it's a quick fill color so I could see in CAS which parts are filled in with the texture). Could someone direct me to a possible cause of this?
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Post by annabluu on Jul 16, 2018 10:08:43 GMT -5
hi! this is most likely due to weights. please look at the tutorial here on how to transfer weights properly. if you're still having issues, we'll need you to share both the package and blend files.
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Post by simgeekster on Jul 17, 2018 7:24:43 GMT -5
hi! this is most likely due to weights. please look at the tutorial here on how to transfer weights properly. if you're still having issues, we'll need you to share both the package and blend files. Hi! Thanks so much for the reply. I tried to make a new one from scratch, this time a top, but I seem to be having the same issue and I'm not pro enough to figure it out. I can add, I followed every step from this tutorial and also followed the tutorial you linked. Here is a folder with downloads to my files: simfileshare.net/folder/37337/ Excuse the weird names though, I forgot to rename them. The name "somewhat" is basically the final mesh save + the cc package. The saves before that were saved following the step of the tutorial I linked. I feel like this is a complete n00b moment for me, but thank you for wanting to help. I appreciate it.
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