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Post by mintymoonsims on Jul 18, 2018 6:30:47 GMT -5
Edit: Since no one is answering I might need to explain myself a little better. I was looking for any tutorials on creating seamless items. Objects like branches, antlers, vases etc don't have seams. Maybe in blender but not in real life. Like the image below (sample texture) you can see hard lines from where one part meets the other. The only way I know now of getting items look like one object is by using one color only. How can I make my objects have a look like it has no seams with textures?
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Post by Zelrish on Jul 19, 2018 4:33:33 GMT -5
hi mintymoonsimsHard to say with only a screenshot and no package/blend file but it seems to me that your texture simply doesn't match on both sides of your uv map. let's say you unwrap your uv map as a rectangle. The left side of your uv and the right side are located on the same vertices on the 3D view. Which means that the texture on the left and right side need to meet perfectly or you will see a line. If the colours are different or if the texture doesn't match = visible discrepancy.
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Post by dicedexterity on Jul 19, 2018 5:25:27 GMT -5
Have you tried painting the texture in blender directly onto the mesh?
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Post by mintymoonsims on Jul 19, 2018 11:55:57 GMT -5
Thank you guys for helping out. I made a new seam which looks a bit better and unwrapped again. But aligning the parts perfectly still seems impossible with the object going all kinds of directions. Any way how to align objects like these?
And yes I also tried painting the texture on directly but since all the tutorials for sims object show how to do it outside of blender I wasn't sure how to, let alone if it was even possible to work in sims4studios and the game. Do I still need to save the texture as a diffuse into sims4studios? Or will it save into the blend file? I opened the diffuse texture into the UV map of blender and set the object to texture mode, but the texture wasn't showing.
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Post by dicedexterity on Jul 20, 2018 3:38:20 GMT -5
Adding a texture to paint on Blender 2.79b (Blender Render): To see textures on your model you need to be in the texture viewport (the circle with squares inside) on the 3D viewport.
To set up a texture: On the Properties panel on the Materials tab (the circle with squares inside) you should see your layers of materials, you can add a new one to keep them organised like various recolours ect I like to add one to keep stamps in. The Texture tab (square with squares inside) shows the layers that make up the material you had selected (the ticks show what is visible, you can untick them to make them disappear). You can add a new one by clicking on an empty texture and press + New, change the type to 'image or movie' and you can open or add new texture under image. You'll need a texture you want to paint on and you'll need to add additional textures if you plan on using the stamp tool (you can hide then by unticking them but they will still be able to select on the texture paint tool if you want to paint a pattern on)
To paint a texture on the model: Change to texture paint mode on the 3D viewport. Click on the Slots tab. Change painting mode to image, select the texture you want to paint on make sure your UV Map is set to uv_0. Go back to the Tools tab change your brush size, strength, blend mode to what you want. You can use the clone brush to get a repeat pattern if you have something on your texture already OR you can add a texture to the brush, if it's a repeating pattern with no seams you can use Brush Mapping tiled, or you can use stencil and move around you model and paint it on blending as you go. To move a stencil around you can right click on it. To resize you can right click hold shift and drag to scale up and down. If your texture isn't a square and looks distorted you can click on Image Aspect on the Brush Mapping section. You can also see your painting on the UV/Image editor viewport, you can select paint and draw on the texture too. If you select the faces you want to paint in edit mode you can use the Face selection masking for painting setting on the 3D viewport tab.
Once your done you'll need to save the texture you just painted in the UV/Image Editor on the Image tab and pressing Save Image as. Blender will not save the image without you doing it manually so if you only get halfway done, save the blender file and reopen it later your painted texture will not be there as you didn't save it.
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Post by mintymoonsims on Jul 21, 2018 5:01:49 GMT -5
Thank you! Gonna try that.
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