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Post by shannanisim on Jul 22, 2018 9:20:06 GMT -5
Hey there... I'm working on some large outdoor signs... and they seem to work differently than regular indoor lamps.
I used the "Darts" sign as the base because the Diner one doesn't work properly (looks like its missing the "light up" DST image) I figured out what the extra DST images do (highlights on object in dark and light up/animation sequence). Although I can't see it because I made the animation image all white, I wonder if the animation may still be "running". Does anyone know if it can disabled in the package file somewhere?
Also, is there a way in the package file to change when the light is on outside, a specific time frame?
I'd like them to light up during "hours of operation" rather than just when its dark.
Side note: I started adding slots to the base thinking it would be for plants, but outdoor plants have to be on terrain right?
Is there a setting in the warehouse that I can use so plants are placeable? Or just plan on having to use the MoveObjects cheat?
Original Light Up / Animation Image (How does that even work??)
Original "Highlights on Object"
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Post by minimonster on Jul 22, 2018 15:53:05 GMT -5
Hi shannanisim! This is a really ambitious idea/project, and I appreciate ambitious! You have a lot of questions, regrettable I have only a few answers, but I also have pointers/ideas, as well...
When I see many CC posts, I realize that there are some who do not have an appreciation of how Incredible a tool we have with being able to have & work with S4Studio. There is literally no other moddable game out there that has such a versatile, easy-to-use tool to make mods/CC with. That said, there are still a few rare places where the tool is not able to automatically do everything/place everything in front of our eyes to be able to alter. The darts sign is one of those rare exceptions. Myself also being (overly) interested in things that light up, this is of great interest to me. If you go into Warehouse, and look at the model data itself, you will notice that the images being referenced with the Scrolling Light's shader section all reference external images (00000000 instead of 80000000). Those are the 'missing links' that you need to find and embed/reference. While much of such 'fancier' light-up items are still a mystery to me, it appears that the uv_1 of the mesh is what controls the animation of the planes with the lighting (I too wonder what those arcane 'gradiented' lightmap images are for as well...). I hope this helps somewhat to narrow down what you might be missing...
Regarding having it light up for only certain times, that would of course require a custom tuning, and off the top of my head I think of the O.R. insect tuning as a base reference for what times/days/how long, but those reference an FX, not simply lighting, so while I do think that is a good start, it isn't the answer that you are looking for.
About the slotting for plants, you are correct - you would need to make clones and indicate in the files that they are slottable. Alternately, you *could* simply remove/shrink that object's intersecting footprint to allow for plants to be placed on the underlying ground (I can think of many that would look perfectly fine, as the base of the light itself is pretty thin overall). Just an idea to avoid cloning any plants to give them a slot...
It is a groovy sign, and I hope that I have helped, even if ever so slightly, to get you closer to what you wish for! Cheers!
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