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Post by sirthopas on Jul 22, 2018 20:46:07 GMT -5
I've created some meshes before and have more or less got the hang of it, but for some reason this time my mesh is not showing up in the studio despite the fact that an earlier version of it shows up fine. The cut is the same as the base mesh, it has been weighted, vertex painted, and has a uv_1, but when I upload it there's just nothing there. Am I overlooking something?
This is the mesh I'm using as a base (it's the one-piece swimsuit): link
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Post by inabadromance on Jul 22, 2018 22:41:04 GMT -5
hi! you're only sharing the blend files, please include the package you're importing your mesh into.
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Post by sirthopas on Jul 22, 2018 23:15:38 GMT -5
Oh, yes, of course, here it is: link
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Post by inabadromance on Jul 23, 2018 0:33:14 GMT -5
Hi! The problem relies on your blend. You somehow toggled the meshgroup of your mesh to un-selectable. You have to click the grey arrow next to the list to make it white again. Save and re import again. Also, i checked the mesh just in case and noticed that it's not going to work that well in game. The way you expanded some parts is going to give you trouble. I suggest you read THIS THREAD to understand what i mean since you two are having the same issue. The correct way to expand a mesh is to do it parts by parts so that there's even row of vertices to let the mesh bend. The arms are not going to bend in the way you have them now. Then you'll have to re do the weights and the uv_1 to match your modifications.
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Post by sirthopas on Jul 23, 2018 6:36:09 GMT -5
Thank you so much!
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