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Post by ~ Holy - Plumbob ~ on Jul 25, 2018 5:17:57 GMT -5
Can somebody help me to try to invert or mirror an statue
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Post by kitkat on Jul 25, 2018 8:07:27 GMT -5
Are you trying to create two versions with each facing different directions? If so, in Blender you can do Shift+D to duplicate your statue then Ctrl+M/X/Y to mirror it.
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Post by ~ Holy - Plumbob ~ on Jan 28, 2019 6:15:53 GMT -5
Yess excatly but it is not doing the trick !!
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Post by jwofles on Jan 28, 2019 12:12:43 GMT -5
Yess excatly but it is not doing the trick !! Try pressing 'S' to scale, then choose the axis you want to move it on (for x axis press X on your keyboard), and then type -1 on your keyboard and it should flip it.
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Post by minimonster on Jan 28, 2019 18:26:45 GMT -5
With the object highlighted in Blender (any method such as a right-click on the desired object) use the "Mirror" button in the middle column. Once clicked, hit your 'X' key to get a side-by-side mirror, then click anywhere within the window for the change to finalize. Since it is like (virtually) taking the mesh and turning it inside out, you will then need to go to Edit Mode ("Tab" on the keyboard) so that all of the mesh is showing, then go to the "Shading/UVs" tab in the center column and choose "Flip Direction" under Normals, which may make the mesh look pretty funky while in Blender (kind of 'inside-out'). Save the .blend, then once you import it to your cloned item with the texture, it *should* look as expected.
That is how I make all of my mirrored objects (and there are many, as I have a need to have everything available both directions...). Cheers.
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Post by BrazenLotus on Jan 28, 2019 19:17:07 GMT -5
Yess excatly but it is not doing the trick !! Try pressing 'S' to scale, then choose the axis you want to move it on (for x axis press X on your keyboard), and then type -1 on your keyboard and it should flip it. If you do it this way be sure to flip the normals immediately after! I actually prefer this way
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