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Post by StellarElite on Aug 4, 2018 14:40:56 GMT -5
Hi all, So I'm trying once and for all to just model something and finish it. I'm making an end table. I'm following the How to Map and Bake a Cube which may seem dumb but I've always wanted to know what the hell baking was and incorporate that. Here's what I cloned: Here's my model: I need 3 mesh groups in the end result. The shadow, the frame of the table, and the glass. So that's what I have in the model above. Now I'm wondering can I UV map each piece as per the tutorial and then join because I have to (can't have 16 mesh groups!) or is that going to screw it up? Should I just join first and then use the "Unwrap" option instead? Is there any disadvantage here? I hope I'm not missing something obvious but finding it difficult to combine the knowledge of tutorials and googling issues for the project at hand. Which is decidedly VERY simple a bunch of rounded rectangles LOL
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Post by Deleted on Aug 4, 2018 20:31:56 GMT -5
Have you gone through the whole tut? If you have not, then you need to. One thing that tut goes over is something that is an advantage. Your table has four legs and the tut is making a table with four legs. OM uses a technique of getting one leg into the map instead of having four legs in the map. Having one leg that references all four frees up space on the uv map and makes it much easier to recolor. Go through the tut step by step first. Shadow meshes are not uv mapped. the uvmap usually has all parts except for shadow meshes on it. the mesh groups are there to help you get the mesh into S4S; so, you will need to note the cut. Take a look at this youtube video on tips of uvmapping. There are different ways to uvmap and he goes through 20 tips and tricks. Another tut you could look at, is OMs tut for absolute beginners. She uses a painting, but the concept is still the same and explains the mesh groups and other stuff. It is confusing when needing to combine tuts, but if you stick to the basics first like with the tut you are using, you will be able to have more knowledge then most and your uvmaps will be superb because OM is a beast at this stuff. Trust the tut it is coming from someone who is quite knowledgeable. if you need anything else, just post it on this thread you created. Someone will come along and help you out. Your project is looking great by the way.
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Post by StellarElite on Aug 4, 2018 22:30:22 GMT -5
@augold45 Thanks so much for your reply I appreciate it! This is definitely my bad! I have gone through the from start to finish tut my problem is I start something following a tut and then I get busy and leave sims creating for a while. Then I get all gung ho and come back but don't want to go through the tut again so I'll read a bit here and there and try and slog through it which is what I'm doing now. I've done a large portion of a Udemy course and Blender Guru's video course as well because I wanted a more fundamental knowledge rather than step by step but the same thing happens. I go really hard then burn out haha.
Anyway I have figured it out for the time being but you are right in that I should definitely go through OM's tuts again. I get the basic stuff with mesh groups and cuts etc. but tackling my 19 object into UVs was doing my brain in for some reason. And I'd modeled this thing like 8 times over because I kept running into issues so I was afraid to do anything LOL. Will check out the youtube video as well thank you again.
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Post by Deleted on Aug 4, 2018 23:16:30 GMT -5
You are welcome. Glad you have it figured out. I get involved in a project and then it freezes my brain and I stop for a few hours...but I usually figure it out. then, I get stumped and have to ask questions. Just remember where you are in the tut...bookmark it...make a note so you don't forget where you were. I re-do meshes myself. For some, like us, it makes us learn from our mistakes and repetition makes perfect.
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