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Post by mintymoonsims on Aug 8, 2018 3:48:42 GMT -5
I made this crystalised face texture and after finishing everything I tested it in game. Sadly it looks completely different from the original. Here's how it is supposed to look: And here's how it looks in game: I have all the settings in game set to the highest but it looks like it 'decimates' in game. Here's the package file: Download
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Post by Zelrish on Aug 8, 2018 5:44:01 GMT -5
Hi mintymoonsims this happens because you assigned weight from the neck and one clavicle to this mesh. They should only be attached to the head bone I think (b_head). Although you might wanna attach this mesh to more bones such as cheeks etc... in order for them to adequately move when smiling for example. I would simply transfer the bones from a head piece to this mesh. You can check the tutorial here for how to transfer weights.
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Post by mintymoonsims on Aug 8, 2018 6:22:00 GMT -5
That did the trick! Thank you! I only used the head bone but I would like to know which objects have a cheek bone. Do you know any by chance?
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Post by Zelrish on Aug 8, 2018 6:49:44 GMT -5
I just checked the head from the reference rig when exporting to blender and it has bones for cheeks, mouth eyes etc. all those.
But if you create a clone from S4S you can just select the head category and you will be able to export a head with all bones etc.
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Post by warvocbatqueen on Dec 20, 2023 21:15:44 GMT -5
was this available for download?
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