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Post by ikarisims on Aug 8, 2018 18:41:19 GMT -5
Hey there , I come once more for some help. So I'm working on a top that has a sheer part and a solid part combined, this was made using the alpha channel (pic 1), so I'm using the glass shader. The thing is that I already did this on another top and worked just fine (pic 2), but in this case I have no idea where is the issue. I even cloned the one that worked fine to make the new top but still the same issue. The specular map is made identically, correct size and everything but still shiny. I tried cloning different tops and the problem is still there. Then I figured out that when I set the shader to simskin the mesh doesn't look shiny anymore (pic 3), so I'm guessing there's some conflict with the shader, but still don't know how to solve it. Hope you can help me, thanks in advance! I drop here the links for the .blend file and the .package so you can take a look at them
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Post by annabluu on Aug 8, 2018 19:16:35 GMT -5
it depends on how the geometries are arranged. simglass will give it a shine effect because it's essentially glass, meaning it has reflective properties. the way i've found to combat that is to take out what i want to actually be transparent in blender and have that as its own cut. so in your case, you should combine the opaque pieces of the shirt with the nude top so the middle piece can be independent.
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Post by ikarisims on Aug 8, 2018 20:00:56 GMT -5
Ah that sucks! :( I was trying to avoid that, cause the geometry of the mesh doesn't fit the sheer texture and the mesh will still look shiny in that part. Anyway thanks, I'll have to do it that way
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