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Post by elysiawhitemoon on Aug 9, 2018 12:22:22 GMT -5
i have been working on some idea where 1 buff goes over into another after it expires, like hunger, bladder and pregnancy.
all of them have a timeout string at the end of the data.
like this for the 'has to pee'buff
<T n="timeout_string">0x3D6BCEB3<!--Becomes {1.String} in: {0.Timespan}--></T>
hungry has the exact same line and string code
i want to know where i can find what these strings do, and where the reference is for that {1.string}
so i can use it to make the Buff1 go over into Buff2 and then maybe death
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Post by elysiawhitemoon on Aug 10, 2018 3:00:41 GMT -5
dind find exactly what i need, but this did the trick
<V n="_add_buff_on_remove" t="enabled">
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