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Post by monas on Aug 18, 2018 10:51:11 GMT -5
perfect! then do the specular make blank (size: 512x1024) delete the normal map bump map unless you want to do it again and go amm ... can you explain it again? n-n the translator does not help much ... you mean to give it shine not only in the entire sport suit? that you can do normally you should use if you do not want all the brightness at all then use the tools of photoshop I think ... you may have said that
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Post by menaceman44 on Aug 18, 2018 15:30:32 GMT -5
To fix the issue, just press the purple "Make Blank" button next to the texture when you highlight the specular from the list on the textures section. That removes any shininess from the item.
Two things I also noted though, unless you want Sims to be able to wear tops with this item, then you need to change the clothing catagory to full body instead of bottoms. Also, the texture around the shoulders needs fixing as it doesn't go around the top of the shoulders correctly right now and gets cut off slightly by the Sim's shoulder skin texture. To make your item seem that bit more realistic you could make a shadow for it. I know you had to remove it before because it was creating black lines over the body. That's usually because the base texture in those areas isn't 100% white. If you create a new one, starting with a 100% white base then add the shadows on top, you should be fine. You don't have to bother with the shadow if you don't want to though.
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Post by OceanRAZR on Aug 18, 2018 17:31:53 GMT -5
To fix the issue, just press the purple "Make Blank" button next to the texture when you highlight the specular from the list on the textures section. That removes any shininess from the item. Two things I also noted though, unless you want Sims to be able to wear tops with this item, then you need to change the clothing catagory to full body instead of bottoms. Also, the texture around the shoulders needs fixing as it doesn't go around the top of the shoulders correctly right now and gets cut off slightly by the Sim's shoulder skin texture. To make your item seem that bit more realistic you could make a shadow for it. I know you had to remove it before because it was creating black lines over the body. That's usually because the base texture in those areas isn't 100% white. If you create a new one, starting with a 100% white base then add the shadows on top, you should be fine. You don't have to bother with the shadow if you don't want to though. i tried to change the category but then the complete top is missing. that means arms, hands, .... complete top is missing
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Post by monas on Aug 18, 2018 18:22:18 GMT -5
Well ... I think I understand why ... although I'm not sure if you see the mesh in Blender you'll see that it's just a pair of pants, you should change that for you to recognize the full body if you see the diffuse in blender you will know that even if it has 3 meshes none is completely full ... Compare it with an official ea clothing body girl: that means you will see the whole garment and you can put it as full body is my opinion ... I hope it helps another person n-n
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Post by OceanRAZR on Aug 19, 2018 8:25:21 GMT -5
I don't understand anything of this :S
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Post by menaceman44 on Aug 19, 2018 9:38:08 GMT -5
Okay, basically, if you want this to be a full body outfit that shows in the full body section of CAS you will need start again and clone a full body item to begin with. I mistakenly thought you could just change the category and forgot that the game would only have the mesh for the legs.
I would recommend using one of the male versions of the female full body swimsuits as a base. Any of the ymBody_EF01SwimsuitOnePiece outfits would be good. You can keep all of the textures you have already made and just import them into your new package. You shouldn't need to do any mesh editing at all so just select the option to make a Standalone Recolour when you begin.
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