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Post by OceanRAZR on Aug 17, 2018 7:51:17 GMT -5
I tried to create a wetsuit for men but why is my CAS CC so extremely glossy mirroring? What did I made wrong?
And why are there black lines? It should look like the 2nd picturePackage File: HERE
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Post by monas on Aug 17, 2018 13:01:27 GMT -5
Hello, your alpha is saved as a blank when I asked a question, they crossed out the same mistake telling me it's a photoshop error also your normal map should be 1024x1024 Zelrish told me this:The alpha channel was apparently not saved (as it happens sometimes with photoshop CC, kind of a bug) and ended up full white. You need to manage to save the alpha channel on your normal map. Or use not normal in between if you wanna test. I believe last time I got the issue, I opened the faulty normal map.dds I created and copied the alpha channel from the original normal map (where it was created) onto the white alpha of the "faulty normal map.dds" to save again in dtx5. This method should work I believe. Just make sure to open your "final" normal map.dds in photoshop before importing to make the alpha was saved properly. the specular must be very bright it seems you put it white, in my opinion white highlights a lot try another color or check this sims4studio.com/thread/1728/information-on-cas-specular-rlesyou also have the specular map with incorrect size has to be 512x1024
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Post by OceanRAZR on Aug 17, 2018 13:52:34 GMT -5
And how to get rid of the black lines?
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Post by monas on Aug 17, 2018 13:56:15 GMT -5
Share your new .package file, maybe it's part of the uv in that another person should help you
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Post by OceanRAZR on Aug 17, 2018 13:59:20 GMT -5
Share your new .package file, maybe it's part of the uv in that another person should help you Updated File. Link on Top is the same
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Post by monas on Aug 17, 2018 14:04:24 GMT -5
normal map: 1024x1024
Because 64x64? No nosize specular: 512x1024he image is incorrect the size 64x64 does not your normal map is too small correct that
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Post by OceanRAZR on Aug 17, 2018 17:06:33 GMT -5
The High-Gloss issue is fixed and the black lines too. i just have a problem with the places where the black lines where bec. they are still a littlebit glossy.
Black lines problem fix: Just clear the shadow map.
Gloss Issue fix: u need to use this tutorial -> CLICK HERE
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Post by OceanRAZR on Aug 17, 2018 17:07:32 GMT -5
normal map: 1024x1024
Because 64x64? No nosize specular: 512x1024he image is incorrect the size 64x64 does not your normal map is too small correct that its right... i tried it... that doesn't matter. its the bump map when it makes problems
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Post by monas on Aug 17, 2018 17:25:42 GMT -5
okay, have you been able to solve your problem? n.n
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Post by OceanRAZR on Aug 18, 2018 2:45:17 GMT -5
okay, have you been able to solve your problem? n.n To 95% I only have problems with the places where the black lines were because they are still glossy :/
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Post by OceanRAZR on Aug 18, 2018 10:06:39 GMT -5
Here you can see the gloss issue on the edges which is still there but you dont see it when u dont watch for it....
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Post by monas on Aug 18, 2018 10:08:17 GMT -5
again share your .package file maybe another person also helps you
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Post by OceanRAZR on Aug 18, 2018 10:11:22 GMT -5
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Post by monas on Aug 18, 2018 10:45:24 GMT -5
Hello! It's definitely a specular problem, if ... it's a headache like the uv for my taste I removed the specular and now it looks without those annoying white stripes (but I think you're looking for it to shine) so you should again learn specular techniques and colors also change the size to 512x1024 your specular and the normal map bump map directly delete it because it was wrong Uv problems I do not see ... I do not think you have mistakes there only that I advise you to read this again if you want it to shine normally: sims4studio.com/thread/1728/information-on-cas-specular-rles
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Post by OceanRAZR on Aug 18, 2018 10:49:11 GMT -5
Hello! It's definitely a specular problem, if ... it's a headache like the uv for my taste I removed the specular and now it looks without those annoying white stripes (but I think you're looking for it to shine) so you should again learn specular techniques and colors also change the size to 512x1024 your specular and the normal map bump map directly delete it because it was wrong Uv problems I do not see ... I do not think you have mistakes there only that I advise you to read this again if you want it to shine normally: sims4studio.com/thread/1728/information-on-cas-specular-rlesIt doesn't need to shine. do you look from all sites or only from the front? because it is not possible to see it directly from the front
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