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Post by casanuana on Aug 19, 2018 12:04:43 GMT -5
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Post by casanuana on Aug 19, 2018 21:01:49 GMT -5
I have redone the conversion process twice now. It still comes up glitchy in CAS or invisible. Still need help, if anyone out there knows how to fix this.
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Post by inabadromance on Aug 20, 2018 0:23:52 GMT -5
Hi! Please take a moment to read the Creator Help FAQ guidelines. If you need to add more information into your post, you can use the "edit" instead of bumping the thread before the stated above. ---- I've taken a look at the blend. Firstly, you should delete all bone elements and copies of the rig form the mesh groups list. Furthermore, All vertices have 1 bone weighted at 1 apart from the ones already transferred. Including body parts. That's why it's giving you issues. You should delete all bones and re do the weight transfer. You shouldn't apply any type of transfers to body parts, only to your custom mesh. Joining both body parts and your mesh should be the last step. I'm also noticing body geometries inside your mesh. You should delete any body parts that aren't visible from the outside, that's unnecessary geometry.
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Post by casanuana on Aug 20, 2018 11:36:49 GMT -5
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Post by inabadromance on Aug 20, 2018 14:19:15 GMT -5
I don't really understand the swimsuit error, care to share an image of that? About the weight, it's much better now! i don't see anything wrong with it at first glance. I believe the problem might be related to two things: - Full outfits don't include feet. If you export the original chemise you cloned, you'll see where the mesh stops. So you're basically having extra bones and parts that weren't present originally. I don't really know any other full outfit that includes fit AND that has only 1 meshgroup... The wisest option would be to correctly get rid of the shoes and create them as a separate accessory on the shoes category. - the uv_1 is all squished around the shoes/bottom pants parts.. have you re done the uv_1? from where did you originally grab the mesh? it's an EA mesh? You should re do the UV_1 (not on body parts) and see if that solves the issue. If not, what i suggested above should be the next step.
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Post by casanuana on Aug 20, 2018 15:20:50 GMT -5
The swimsuit type glitch: drive.google.com/open?id=1K4VDmg1O-RDyV8Ib2jE-888h3aOj7BA0. I know that sims dont have anything but felt it would be safer to put boxes on her XD Decency I guess? Re-did the entire thing. Without shoes. Still get the big blocky thing. I go the mesh from another game (I'm attempting to convert it, I have had success on others from this game and others).
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Post by inabadromance on Aug 20, 2018 15:36:15 GMT -5
Did you clone a different outfit? I could have swore that you were using another one.. or maybe it was another project of yours.. i'm starting to lose track of all. I apologize.
The original swimsuit you cloned has 3 mesh groups. That isn't going to work for your item. You should clone the full outfit base game lingerie. And use that as reference mesh for both weights and uv_1. Also, you need to import the rest of the LODS.
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Post by casanuana on Aug 20, 2018 16:45:58 GMT -5
Yeah I tried using a different base mesh to see if it would change anything. Apparently it did but for the worse XD. I do have a lot of projects...sorry that I need help on so many. And don't worry about forgetting! I'm surprised I remember myself honestly.
I shall try with lingerie!
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Post by casanuana on Aug 21, 2018 17:26:03 GMT -5
Hey, I did as suggested and, while the mesh distortion problem has been solved the randomly naked problem hasn't. Sometimes the outfit shows and sometimes the naked swim suit shows. I have all four LODS filled. After fiddling it seems that if I overwrite a mesh different than the one I used for uv_1 and weights I get the random nakedness. When I use the lingerie mesh to do everything and then overwrite that same lingerie mesh I get working clothes but also an outline of the lingerie.... the lines: drive.google.com/open?id=1kQEnOI97EYK7WGZ15FWWR9O6NorB0uXl
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Post by inabadromance on Aug 21, 2018 22:01:21 GMT -5
it's always preferable to use the same reference mesh exported from the original clone. I personally have never experienced or seen that nude issue before so sadly I can't give you a definitive solution.
about the other question, you have to edit the shadow and bump map textures. both under diffuse (you clothing texture)
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Post by casanuana on Aug 21, 2018 22:23:58 GMT -5
Okay, it seems that if I break it up to pieces and use the nude meshes available it doesn't happen. I'm used to weird, unexplainable stuff happening to me.
OH DUH. Thank you so much. I've been ignoring those for...some reason. I don't really know why.
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