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Post by remerting on Aug 21, 2018 10:31:44 GMT -5
So I'm trying to start a series of CAC clothing meshes that revolve around a new body type. So far I've been successful with making the topless base that works in-game where now I can texture and make clothes from. However, I just finished the mesh and texture for my first clothing article and I've come across a weird issue that I can't seem to fix. On the Sim's right side, there are two or three vertices that float on the shoulder and chest area. The obvious explanation is that these vertices have no vertex assignment and are just stuck in place with no bone influence whatsoever. However, I've checked my mesh in Blender and the supposed points are perfectly assigned and freshly mirrored and rigged to work properly which makes me believe this is an issue with how it's being converted into a working Sims 4 Studio asset. I have no idea how to remedy this problem and it's been a big turn off to even continuing modding Sims 4.
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Post by ryllae on Aug 21, 2018 10:50:21 GMT -5
I'm not an expert in this and Im not staff but this happened to me before. Try to check the weight paints. Make sure you select all vertices in weight paint mode and click limit total and clean. Then make sure you set the vertex paint color correct.
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Post by inabadromance on Aug 21, 2018 10:52:20 GMT -5
hi! please share the package and blend files so someone can take a look at it.
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Post by remerting on Aug 21, 2018 11:05:02 GMT -5
I'm not an expert in this and Im not staff but this happened to me before. Try to check the weight paints. Make sure you select all vertices in weight paint mode and click limit total and clean. Then make sure you set the vertex paint color correct. I have observed the weights and even rotated the bones around to see how they flow and the floating vertices are nowhere to be found. Although I'd like to know what you mean by limit total and clean.
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Post by ryllae on Aug 21, 2018 13:03:24 GMT -5
Go to weight paint mode and select all vertices by clicking A and then on the left there are options such as clean, limit total, fix deforms etc.
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Post by hiroki3 on Aug 21, 2018 17:44:53 GMT -5
Also 5000 vertices.... Unless you intend to kill the game I would recommand to reduce the polycount.
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Post by remerting on Aug 21, 2018 18:48:59 GMT -5
Also 5000 vertices.... Unless you intend to kill the game I would recommand to reduce the polycount. Game hasn't died yet with the model and that does not show up on my side. HOWEVER, I found the issue out and ryllae had the right idea. My problem was that the vertices had five vertex maps assigned to them (for some reason, one of the thumb bones was assigned with 0 weight to it). After removing the excess vertex groups from the points, the mesh worked flawlessly.
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