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Post by Deleted on Aug 30, 2018 17:11:25 GMT -5
so I have created a few of my own meshs already, but I am just starting out, figuring it out as I go along because tutorials just don't ever explain things well enough. ANYWAY, I made this beautiful skirt and it looks great in the game but as soon as I decimated the mesh, these weird lines appear at the waist and only on LOD 1-3. so at first I thought it was because I didn't merge vertices correctly or weld them together on the UV but the UV looks fine..so I took screenshots because I can't figure out what went wrong. First here is LOD 0 so you can see there's no line or issues : Here's LOD 1 (LOD 2-3 has same line just bigger): Now here's a few shots of the mesh and then the texture under the UV and then just the UV map to show that I didn't miss any merge or welding points: HELPPP PLEASE.
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Post by inabadromance on Aug 30, 2018 18:23:35 GMT -5
Hi! Firstly, i personally wouldn't care to much about it.. lower lods are bound to look a bit broken there's no escaping that. When decimating (or even trying to make lod0 resemble lod1's body) vertices move around, the placement of the vertices are different so this is bound to happen. If you want to avoid this, and the edit of your skirt wasn't that much then export all the original lods and edit each one accordingly to fit your mesh.
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Post by menaceman44 on Aug 31, 2018 10:44:30 GMT -5
It's seperating in two like that because the top part is technically being painted onto the torso, not your mesh, which ends where the seam gaps are appearing.
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Post by Deleted on Sept 1, 2018 20:56:25 GMT -5
ok, so basically, it's always going to happen when you have a high waisted texture? I mean, I knew there were sections of the "sims" but I didn't think it would create visible lines. I mean I see people create clothing all the time that goes above that seam. inabadromance I guess it would make sense from the decimation, I mean on my 3rd LOD, the faces were all cracked out and disproportioned in blender, I just figured that was the normal thing and that I could leave it that way. but the only way to really fix it is to go into each LOD save file and re-align each face/vertices?
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