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Post by mortimergoth on Sept 4, 2018 20:18:50 GMT -5
hello! was just wondering whats causing this problem and how i can fix it, ive seen it happen before but ive never bothered to fix it. if you need the files just lmk !!!! hint: the arms should not be like that lol
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Post by inabadromance on Sept 4, 2018 20:38:11 GMT -5
hi! I honestly don't understand the problem.. is this a pose? or default sim when you use the shirt? have you tried re cloning the file again? please share the package and blend files if you want someone to check it out.
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Post by mortimergoth on Sept 4, 2018 20:42:22 GMT -5
yes, guess i should have elaborated. this is a shirt i am working on ! the arms stick out whenever it is equipped. i believe it is a geometrey problem but im unsure of what to do and how to fix geometry problems. the files are here !
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Post by menaceman44 on Sept 5, 2018 13:49:35 GMT -5
Have you tried running the Fix Slot Rays (CAS Arm Position) option on your package found under the modding tools menu?
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Post by mortimergoth on Sept 5, 2018 14:52:15 GMT -5
it may have worked.. too well, lol. to the point where it brought the arms so far inward ... where to go from here?
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Post by Feyona on Sept 5, 2018 15:04:10 GMT -5
You have tons of extra rigs and bone shape resources in your .blend. When you import .blend it has to be sparkling clean and contain only one rig and necessary mesh groups. Clean out your .blend and try re-importing again.
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Post by mortimergoth on Sept 5, 2018 15:14:58 GMT -5
what in the world, i didnt realize i had so many rigs !! sadly though, even after clearing that up, im still having the same problem i pictured in my last post.
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Post by inabadromance on Sept 6, 2018 21:21:36 GMT -5
Ummm! question! Are the sleeves supposed to be transparent? If not.. there's really no reason to have that many mesh groups. Just join everything, change the cut number and import that into a base game tucked tank top package. Also, there's one of the shoulders that looks wrong.. has an indentation going inwards.
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