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Post by Aduah on Sept 5, 2018 3:27:56 GMT -5
Does anyone know of any tutorials (if there is one here I missed, I'm sorry) of how to go about importing a completely custom mesh into the game as a costume? I'm working on putting Garrus (from mass effect) into my sims game. But the mesh was not modified from an existing sims 4 mesh so I don't have any idea how to import the mesh. On top of that, the mesh is non-human so there are minor differences in how the skeleton would be shaped. (I know its possible because someone has imported the base garrus outfits from me3 into ts4.) Here is what im working on.
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Post by menaceman44 on Sept 5, 2018 13:38:37 GMT -5
I don't know of any tutorials I am afraid but I do know you will have to export an existing Sims 4 clothing item to use as a base for your new costume. Make sure to use one that is a full body outfit and has only one mesh group if you can find one like that.
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Post by Aduah on Sept 7, 2018 8:35:52 GMT -5
So... Import and transfer weights? Frankly I've never even made clothes for ts4. I've looked over tutorials and have made props and stuff (NON CAS) before. but im not even entirely sure where to start with this.
I'm assuming you're suggesting finding a costume with one mesh group, importing my blend into that file, then potentially transferring the weight from that old mesh to the new one, and then deleting the old mesh?
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Post by menaceman44 on Sept 7, 2018 10:58:06 GMT -5
Yes, basically. You would also need to ensure the uv_1 was accurate to your mesh or it won't morph with the body sliders. But one step at a time.
So find an existing CAS item that would work as a base. Export the mesh from Studio and then in blender, import your mesh into the base one from Studio. Do a weight transfer, then delete the base mesh. Make sure though before you do that your mesh names and cut numbers are the same as the original from Studio.
If you get that working, then you can move onto working out the uv_1 if needed.
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Post by jwofles on Sept 7, 2018 20:29:36 GMT -5
the costumes have dumb cuts, it'd probably be easier to clone the weird male full body swimsuit (just search swimsuit in s4studio) which has one cut, then export that mesh, prep your costume by doing weight transfer from EA mesh to yours, do uv_1 transfer, do vertex paint as full green, then give your mesh the cut number of 0000 and then delete the EA mesh and you'll be left with just your costume in blender. Unless I missed something everything should work EXCEPT the head and feet will still show ingame, to hide those you need to use exclude part flags as detailed here. If you can't figure out what to use just find the excludepartflags number an EA costume uses and copy and paste it to your one :P If you want anymore detail on anything feel free to ask!
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